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A collection of some of the neat math and physics tricks that I've collected over the last few years.
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET dev…
Definitely Fastest and Zero Allocation JSON Serializer for C#(NET, .NET Core, Unity, Xamarin).
C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.