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Playstation 2 Static Recompiler & Runtime Tool to make native PC ports
This is a mirror of the official libpfm4 git repository, https://sourceforge.net/p/perfmon2/libpfm4/ci/master/tree/ with some local branch for developing patches.
NOTE: development in stuntrally3 repo. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.
A tool for running small microbenchmarks on recent Intel and AMD x86 CPUs.
syncguy / go-legacy-winxp
Forked from thongtech/go-legacy-win7Go programming language with Windows XP support in the `winxp-compat` branch. Forked from thongtech/go-legacy-win7 with Windows 7 support and classic `go get` behavior.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Patched version of glut for os x, supporting vertical/horizontal mouse wheel, command key, core profile.
Lightweight and modular C++11 graphics middleware for games and data visualization
Audio playback and capture library written in C, in a single source file.
Decompilation of The Legend of Zelda: Twilight Princess
A digital museum of video game levels
res2k / Q2RTX
Forked from NVIDIA/Q2RTXNVIDIA’s implementation of RTX ray-tracing in Quake II
Box64 - Linux Userspace x86_64 Emulator with a twist, targeted at ARM64, RV64 and LoongArch Linux devices
Box86 - Linux Userspace x86 Emulator with a twist, targeted at ARM Linux devices
Resurrected game engine codebase (see README.md disclaimer)
Examples for 3DS using devkitARM, libctru, citro3d and citro2d
The book "Performance Analysis and Tuning on Modern CPU"