Stars
- All languages
- ActionScript
- AppleScript
- Assembly
- Astro
- AutoHotkey
- Awk
- Bikeshed
- C
- C#
- C++
- CMake
- CSS
- Clojure
- CoffeeScript
- Common Lisp
- Crystal
- Dart
- Dockerfile
- EJS
- Elixir
- Elm
- Emacs Lisp
- Erlang
- F#
- Factor
- Fennel
- GDScript
- GDShader
- GLSL
- Game Maker Language
- Go
- Go Template
- HCL
- HTML
- Hack
- Handlebars
- Haskell
- Haxe
- JSON
- Janet
- Java
- JavaScript
- Jinja
- Julia
- Jupyter Notebook
- Kotlin
- Less
- LiveScript
- Lua
- MDX
- Makefile
- Markdown
- MoonBit
- MoonScript
- Mustache
- Nim
- Nunjucks
- OCaml
- Objective-C
- Objective-C++
- Objective-J
- PHP
- PLpgSQL
- Pascal
- Perl
- Pony
- PostScript
- PowerShell
- Processing
- Python
- QML
- Reason
- Ren'Py
- Rich Text Format
- RouterOS Script
- Ruby
- Rust
- SCSS
- Scala
- Scheme
- ShaderLab
- Shell
- Starlark
- SuperCollider
- Svelte
- Swift
- TSQL
- TeX
- Tree-sitter Query
- TypeScript
- Vim Script
- Vue
- XSLT
- ZAP
- ZIL
- Zig
- hoon
- wisp
Modern, lightweight and efficient 2D level editor
Rapidly cook up games for HTML5, Flash, Android, and iOS.
Base structure for my games, using Heaps framework and Haxe language.
A structured database with a local web service to edit it
The Community Edition of Ogmo Editor 3
alpha - deprecated 2015~2016. unrelated to the new engine! view the new engine here - https://luxeengine.com/
Pico GPU is a 300KB memory GPU intended to learn, experiment and have fun with shaders and sound synthesis.
The general personal libs I use in my Haxe projects.
This prototype was first developed to serve as a demo for a “Game feel” talk in 2019 at the ENJMIN school. It was updated and modernized in 2024.
Create Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. This is the source to Stencyl's Haxe-based engine.
A haxe programming library for beginners. Powered by OpenFL and Starling.
This library includes Haxe externs for Unity and .NET frameworks
yupswing / TileCraft
Forked from angryoctopus/lgmodelerHaxe/OpenFL 2.5D Modeling Tool (prototype, no longer mantained)
A shelter simulation game made in 3 days for Ludum Dare 40. Even if the game was submitted to Jam instead of Compo, I still made everything all by myself.
A GJK and EPA collision engine made with pure Haxe.
A collection of small example games for Haxegon