Stars
Python Qt components for building custom USD tools.
Compute Shader based grass system with many visual and performance optimizations for Unity 6.
Signed Distance Field (SDF) texture generator for Unity.
Volumetric Fog Package for URP Forward+
Textureless fog particles using a highly customizable shader to attenuate noise values.
Simple, powerful, cross-platform SQLite client and ORM for .NET
Volumetric Clouds for Unity URP (Universal Render Pipeline).
A minimal atmospheric scattering implementation for Unity
From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)
A movement system made in Unity that attempts to replicate Genshin Impact Movement.
A Custom Rigidbody Based Character Controller with HFSM in Unity Engine
Procedural voxel terrain generation in Unity
Unity mesh generation + compute shader for grass simulation.
Color libraries for Material You
Color libraries for Material You
Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
A simple C++ plugin showing how to draw screen-space motion trails via Maya Viewport 2.0 Render Override
All Algorithms implemented in Python
GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.
Animated cloud shadows asset for Unity