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A static recompiler made for the PSP, with native rendering
PSP static recompiler: Rust analyze/decode/emit pipeline producing C++17, with an SDL2 + OpenGL runtime
Diffusion model(SD,Flux,Wan,Qwen Image,Z-Image,...) inference in pure C/C++
A refreshingly simple data-driven game engine built in Rust
A fully open-source headless CMS that supports Markdown and Visual Editing
Ideogram 4: Open image model at the forefront of design
Windows companion suite for OpenClaw - System Tray app, Shared library, Node, and PowerToys Command Palette extension
Automate the setup and configuration of your Windows development environment.
Coreutils for Windows: Installer & Packaging
An expansion on the Pokemon Emerald Legacy Project to add further quality of life features beyond the original Legacy project scope. See the ReadMe for details.
PiD: Fast and High-Resolution Latent Decoding with Pixel Diffusion
List of Game Decompilations i could gather from around the internet.
A GameCube/Wii emulator and debugger written in Rust.
A 3B-active-parameter native unified multimodal model for image and video understanding, generation, and editing.
Lightweight coding agent that runs in your terminal
Open Source framework for voice and multimodal conversational AI
cuda-oxide is an experimental Rust-to-CUDA compiler that lets you write (SIMT) GPU kernels in safe(ish), idiomatic Rust. It compiles standard Rust code directly to PTX — no DSLs, no foreign languag…
Train and block edit and save LoRAs directly inside ComfyUI for Z-image, Flux Klein, SDXL, Flux, WAN 2.2, SD 1.5
A source-level GameCube & Wii compatibility layer
Dusklight brings a classic adventure to PC and mobile platforms with a variety of fixes and improvements.