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Starred repositories
Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.
Miner Wars 2081 Official source codes
Complete, cross-platform, managed wrapper around the GLFW library for creating native windows with an OpenGL context.
An open-source, cross-platform gaming library for C# with bindings for OpenGL, OpenAL, and GLFW.
A complete remake of 2005 demo "Final Audition" by Plastic. After 12 years remade in Unity and now available in VR.
Program analyses debugger information file (PDB, so Microsoft Visual C++ only) and presents info about user defined structures (size, padding, etc).
Arqan is an OpenGL and GLFW binding for C# that allows you to directly use all OpenGL methods and enums methods and enums from the popular GLFW library