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stb single-file public domain libraries for C/C++
A fast entity component system (ECS) for C & C++
The “Quite OK Image Format” for fast, lossless image compression
zlib replacement with optimizations for "next generation" systems.
Chroma (developed by Ubisoft) is a one-stop solution for detecting color blindness-related issues in games. It replicates Protanopia, Deuteranopia, and Tritanopia filters over the game screen, help…
Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex
Shader playground website for exploring HLSL, GLSL, SPIR-V compilers
A common standard for tangent space used in baking tools to produce normal maps.
Simple implementations of sampling patterns, with objective tests to compare them
Gamepad C API wrapper for OS X, Windows, and Linux
The repo for NSDI24 paper: SIEVE is Simpler than LRU: an Efficient Turn-Key Eviction Algorithm for Web Caches