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Simplified Unreal Lumen Implementation in MiniEngine
A Git-compatible VCS that is both simple and powerful
Self-host Open Source fonts in neatly bundled NPM packages.
An interactive, experimental, pathtracer implemented using desktop WebGPU.
ripgrep recursively searches directories for a regex pattern while respecting your gitignore
Interactive pathtracing engine using the Vulkan API.
Port of Morten S. Mikkelsen's tangent space algorithm in Jai
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce G…
Experimental real-time renderer with support for dynamic global illumination
Converting vertex meshes to voxel data and visualizing using VCT
Global Illumination using Spherical Harmonics
Powerful Path Tracing Engine For Realistic Rendering
Implementation of Crytek's Light Propagation Volumes algorithm in WebGL
Real Time Global Illumination With Voxel Cone Tracing
Modular extensible low-level render interface (RHI) with higher level extensions
A software raytracing engine written in WebGPU
jai bindings for https://github.com/nicbarker/clay
This is an online course where you can learn and master the skill of low-level performance analysis and tuning.