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gamedev
Programmer since 2001. Author of GeneticSharp, DocsByReflection, SalesForceSharp, HarSharp, Buildron and Ships N' Battles. #csharp #dotnet
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2
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for source starred repositories
written in HLSL
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An Uber Shader for rendering Sprites in Unity.
GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found here: http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moll…