A F# library for fast and robust polygon clipping.
Klip is a partial port of Clipper2 covering the general polygon boolean operations — intersection, union, difference, and XOR. Offsetting, rectangle-only clipping, and triangulation are not included.
It runs on .NET and JavaScript via Fable, so the same source serves Rhino, Revit, and browser apps. To make it suitable for JS runtimes it is in many parts derived from the TypeScript port clipper2-ts. All original tests pass, along with many new tests for unions of almost-aligned polygons.
The key difference from Clipper2: Klip uses float coordinates throughout instead of int64.
Clipper2 snaps every coordinate onto an integer grid before clipping; Klip removes that step and computes
directly on the unrounded input. Intersection points are kept at full floating-point precision rather than
snapped to the grid, so the exact input positions are preserved. See
Coordinate precision for what this entails.
Because the engine computes on unrounded float coordinates, point coincidence and colinearity use small
tolerances instead of exact equality. The defaults absorb floating-point noise without fusing genuinely
distinct points; all are per-instance settings on Clipper64:
- Point coincidence — coordinates are equal when
abs (a - b) <= CoordEqTolerance. - Colinearity — tested via
ColinearityToleranceon the cross product. - Horizontality — an edge is horizontal when
abs Δy <= HorizontalAngleTolerance * abs Δx, rather than an exacttopY = botYtest. This keeps a shared near-horizontal edge that is a hair off exact (e.g. a top at37vs37.00000000001) from landing its ends on distinct scanlines and sealing an open notch into a phantom hole. Set it to0to restore exact behaviour. - Adjacent-edge joins — the near-top guard scales with local edge height (capped at the old
integer-grid limit), and the perpendicular join distance defaults to
CoordEqTolerance. Tune it viaMergeVertexTolerancefor unusually noisy or tiny touching edges.
Contours that share a seam are merged: horizontal seams join when their X-ranges overlap (a real seam's
overlap far exceeds float noise), and sloped/near-vertical seams join via the adjacent-edge checks gated
by MergeVertexTolerance. Contours that touch at a single point (e.g. the two lobes of an XOR) remain
separate, as in Clipper2. If seam-sharing pieces come out separate, the tolerances are too small for your
coordinate magnitude — scale them up (see Tolerances and scaling) rather than
rescaling your input.
You do not need to scale coordinates before clipping — use your source units directly. If results are off for your coordinate magnitude, adjust the distance tolerances rather than rescaling your input (see Tolerances and scaling).
The Snap module can optionally pre-snap almost-aligned coordinates (see below).
Original documentation: https://www.angusj.com/clipper2
Types keep their original C# names. The ..64 suffix historically meant 64-bit integers; in Klip the XY
coordinates are float, and there is no separate ..D API because the regular path types already preserve
floating-point coordinates.
Path64<'Z>: a single contour. X and Y are stored in a flat interleavedResizeArray<float>asx0, y0, x1, y1, ....Paths64<'Z>: aResizeArray<Path64<'Z>>— multiple contours, such as an outer polygon and its holes.PolyTree64<'Z>: a tree output that preserves parent-child contour relationships (holes inside outers).ZCallback64<'Z>: a callback assigning user-defined'Zmetadata to vertices created at intersections.
'Z is an optional generic type parameter for user-defined metadata attached to vertices, defaulting to
unit. (In the original Clipper2 the optional Z value is always int64.) 'Z values are metadata, not
a 3rd coordinate.
If you do not use 'Z, use the no-Z helpers such as Path64.createFrom and Paths64.createSingle, which
produce Path64<unit> / Paths64<unit> values. The 'Z-aware helpers live in the parallel ...Z
functions and the KlipperZ module.
The Path64 and Paths64 modules provide construction and utility helpers:
createFrom,createFromSeq(on both modules) copy coordinate data into new buffers.createDirectlyreuses the suppliedResizeArraybuffers directly (coordinates are not rounded).createFromXYMembers/createFromxyMembersaccept objects withX/Yorx/ymembers.enableZ/enableZWithattach metadata buffers and reject paths that already have Z values.mapXY,iterXY,mapZ,iterZ, orientation helpers, andsignedAreacover common inspection and transformation tasks.
The Klipper.* wrappers always treat input as closed polygons:
intersect clip subject— intersection of subject and clip.union clip subject— union of subject and clip.unionSelf subject— resolves self-intersections within a single subject.unionSelfChecked subject— reorients all subjects to positive orientation before unioning.difference clip subject— regions of subject not inside clip.xor clip subject— regions in subject or clip but not both.removeSelfIntersectionsPositive subject/removeSelfIntersectionsNegative subject— resolve one self-intersecting path using the matching directional fill rule.
For a custom ClipType, FillRule, or PolyTree64 output:
booleanOp (clipType, subject, clip, fillRule)— returnsPaths64<unit>.booleanOpPolyTree (clipType, subject, clip, fillRule)— returns aPolyTree64<unit>preserving the parent-child hierarchy.polyTreeToPaths64 polyTree— flattens aPolyTree64<unit>back intoPaths64<unit>.
Each function has a counterpart in the KlipperZ module that takes an option<ZCallback64<'Z>> (first
argument for the wrappers, trailing zCallback argument for booleanOp / booleanOpPolyTree) to attach
'Z metadata.
open Klip
let subject =
Paths64.createSingle [ 0.0; 0.0; 10.0; 0.0; 10.0; 10.0; 0.0; 10.0 ]
let clip =
Paths64.createSingle [ 5.0; 5.0; 15.0; 5.0; 15.0; 15.0; 5.0; 15.0 ]
let union = Klipper.union clip subject
let intersection = Klipper.intersect clip subject
let nonZeroDifference =
Klipper.booleanOp (ClipType.Difference, subject, clip, FillRule.NonZero)Open/closed is not inferred from coordinates (a trailing vertex equal to the first is just stripped) — each path is tagged when added to the engine. Rules, inherited from Clipper2:
- Subject paths can be open or closed; clip paths are always closed.
- For
Intersection,Difference, andXor: open and closed subjects are processed independently — closed subjects are ignored for the open-path solution, and vice versa. - For
Union: open subjects are clipped wherever they overlap any closed path (subject or clip).
The Klipper.* and KlipperZ.* wrappers always treat input as closed. To clip open paths
(polylines / line segments), use Clipper64 directly and call AddOpenSubject:
let c = Clipper64<unit>()
c.AddOpenSubject(openLines) // polylines — endpoints stay endpoints
c.AddSubject(closedPolygons) // optional, closed
c.AddClip(clipPolygons) // clip is always closed
// Execute returns a (closedSolution, openSolution) tuple;
// openSolution is null when no open subjects were added.
let closedSolution, openSolution = c.Execute(ClipType.Intersection, FillRule.EvenOdd)Calling AddPaths with PathType.Clip and isOpen = true is invalid. ExecutePolyTree follows the same
open-output convention as Execute.
Use Clipper64<'Z> directly for open subjects, repeated execution with the same input, or lower-level
tuning:
PreserveColinear: keep removable colinear vertices in closed solutions.CoordEqTolerance: absolute distance below which two coordinates are the same point (default1e-5).MergeVertexTolerance: max perpendicular distance from a candidate join point to a neighbouring edge for an adjacent-edge join (default1e-6). Main knob for merging near-vertical / sloped touching seams; a seam with a gapgneeds roughlyMergeVertexTolerance > g. (Near-horizontal seams have a separate join pass and need no tuning.)ColinearityTolerance: dimensionless angle (sin θ) tolerance for cross-product colinearity (default1e-3).HorizontalAngleTolerance: dimensionless slope tolerance for treating an edge as horizontal (default1e-6; set0for the exacttopY = botYtest).NearTopYToleranceFactor/NearTopYToleranceCap: tune the near-top join guard windowmin(NearTopYToleranceCap, edgeHeight * NearTopYToleranceFactor)(defaults2.0and1e-4).SmallTriangleTolerance: absolute window below which a 3-point solution ring is culled as a sliver (default2.0, the old integer-grid constant).SplitAreaTolerance: absolute area window for the self-intersection split (default2.0); being an area it scales with the square of the coordinate magnitude.ReverseSolution: reverses output orientation.ZCallback: computes metadata for vertices created at intersections.
The distance tolerances (CoordEqTolerance, MergeVertexTolerance, NearTopYToleranceCap,
SmallTriangleTolerance, and the area-valued SplitAreaTolerance) are absolute and do not auto-scale —
the engine does not normalize coordinate magnitude. With M the maximum absolute coordinate, multiply the
distance defaults by roughly M (and SplitAreaTolerance by M²). The angle tolerances
(ColinearityTolerance, HorizontalAngleTolerance) are scale-independent.
Optionally call Snap.xAndY tolerance pathGroups or Snap.xAndYSingle tolerance paths to snap nearly-equal
x and y coordinates to their respective averages. This is an in-place mutation done before adding paths to
Clipper64. Call it on all paths at once so the same shared coordinate is used across subject and clip.
for .NET
dotnet buildtest:
dotnet test Test/FSharp/Tests/Tests1/Tests1.fsproj
dotnet test Test/FSharp/Tests/Tests2/TestsZ.fsprojfor JS
cd Test
dotnet tool restore
npm install
npm run clean # clean previous Fable output
npm run build # F# → JavaScript via Fable, then vite build
npm run buildts # F# → TypeScript via Fable, then tsc and vite build
cd ..and then to test:
cd Test
npm run build # dotnet fable + vite build
npm test # vitest --run
cd ..The JavaScript bundle ends up in Test/_dist/Klip.mjs and is what the Vitest suite imports. The
TypeScript/Fable build emits a separate bundle under Test/_distTS/Klip.mjs.
On .NET, the local benchmark harness is roughly on par with Clipper2 C#. In JavaScript, the latest local
run is about the same as clipper2-ts and about 80% slower than clipper2-wasm on average.
See Test/bench/README.md
and Test/README.md.