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The standalone distribution of NVIDIA Omniverse's omni.ui UI framework, extracted to run independently outside of Kit. It provides a declarative, Python-first API for building hardware-accelerated …
real-time sky and aerial-perspective rendering prototype
A real-time GPU volumetric clouds renderer via OpenGL.
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
Unreal Engine Sky Atmosphere Rendering Technique
A C++/DirectX 11 implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique"
A 3D engine for virtual globes (think Google Earth or NASA World Wind) designed to illustrate the engine design and rendering techniques described in our book. OpenGlobe is written in C# and uses O…
Simple 2D graphics library for STM32F429 MCU (CooCox project)
A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
Unreal Engine 5 plugin template for adding custom rendering pass to the engine with a SceneViewExtension
The 2013 edition of the Source SDK
The Physics engine that accompanies the book "Game Physics Engine Design"
A software raytracing engine written in WebGPU
Single-header dependency-free BVH construction and traversal library.
Easily display interactive 3D models on the web and in AR!
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.