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DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, etc 💫
TiXL is an open source software to create realtime motion graphics.
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 10+ years o…
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
Excalibur Hash is a high-speed hash map and hash set, ideal for performance-critical uses like video games
This project aims to enhance the working environment on Windows
A C++11 library for reading Microsoft Program DataBase PDB files
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
'Dear Imgui' remote access library and application
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.