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Commits on Oct 30, 2025
Sync SDL3 wiki -> header
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Clarify SDL_ConvertEventToRenderCoordinates() documentation
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Check to see if joysticks are actually initialized in SDL_UpdateJoysticks()
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Temporarily disable WASAPI device roles
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CI: Make some important libraries mandatory on Steam Linux Runtime 3.0
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wayland: Fix compile with libdecor 0.2 and SDL_WAYLAND_LIBDECOR_SHARED=OFF
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Commits on Oct 29, 2025
Make sure we don't allocate a TLS ID clobbering an application defined one
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Add support for GPU RGB565 (B5G6R5_UNORM) textures with DX11 (#14358)
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KMSDRM/EVDEV: add VT switching support for FreeBSD (#14346)
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testautomation: fixed RLE operation test on big endian systems
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Disabled incorrect 16-bit Altivec blitters
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testautomation: verify that RLE operation output is correct
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Fixed converting RLE encoded surfaces to other formats
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Updated internal documentation
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Commits on Oct 28, 2025
Fixed the right shoulder button on the 8BitDo Pro 3
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Added a Linux mapping for the 8BitDo Pro 3
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wayland: Fix libdecor incompatible pointer types
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Fixed trying to grab the mouse when losing keyboard focus
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Sync SDL3 wiki -> header
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Fixed warning: no previous extern declaration for non-static variable
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Fixed warning: implicit conversion loses integer precision: 'long' to 'int'
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Restored the original OpenBSD Xbox 360 controller mapping
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Completed removing predefined Xbox 360 mappings for Linux
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Commits on Oct 27, 2025
Fixed error: incompatible function pointer types passing
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Re-add deleted gamepad mappings to the OpenBSD-specific section
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Remove special-case Xbox 360 wireless controller mappings
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log: Rework NGAGE logging. (#14321)
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Sync SDL3 wiki -> header
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Added a note that SDL_LoadPNG() is designed for trusted images
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Added a patch note for SDL_ELF_NOTE_DLOPEN
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cmake: make sure VARIABLE of check_linker_supports_version_file ends up in cache
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Commits on Oct 26, 2025
cmake: SDL_process on unix needs vfork symbol
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Sync SDL3 wiki -> header
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Add hint for blocking win key when using raw keyboard (#13066)
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Fix NULL pointer dereference in SDL_RenderGeometryRaw with NPOT textures (thanks @bleeqer!)
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