Stars
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
High performance Entity/Component/System library.
World of Warcraft client-server combat system implementation in Unity with Photon Bolt.
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task ne…
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
A simple Google Chrome's dinosaur game replica in Unity
Open source C++ physics engine library in 3D
This is a networked physics sample for Rift built in Unity.
Cista is a simple, high-performance, zero-copy C++ serialization & reflection library.
Needs to generate some texts to test if my GUI rendering codes good or not. so I made this.
A first person multiplayer shooter example project in Unity
Industry-standard navigation-mesh toolset for games
A censorship circumvention tool to evade detection by authoritarian state adversaries
Scalable Distributed Game Server Engine with Hot Swapping in Golang
package for building REST-style Web Services using Go
Docker/Qemu Based Linux Kernel Learning, Development and Testing Environment; New Linux ELF Video Course from this project author: https://www.cctalk.com/m/group/88089283