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Commits on Aug 22, 2022
Split SDLSurface to public class
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yurii levchenko
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Send SDL_CONTROLLERDEVICEREMOVED for all joysticks because we don't know after the fact whether it was a game controller.
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slouken
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Don't calculate relative mouse motion if we don't have a valid position
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slouken
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Commits on Aug 21, 2022
cocoa: change Shape data to use ObjC objects instead of C structs.
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slouken
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wayland: Add high resolution scroll wheel support
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wayland: Fix include order when building with libdecor
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x11: Specify windowed dimensions when creating fullscreen windows.
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icculus
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Sync SDL wiki -> header
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cmake: add library directories & pthread to imported targets of sdl2-config.cmake
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madebr
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slouken
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Commits on Aug 20, 2022
Sync SDL wiki -> header
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Fixed minimized window detection when handling WM_WINDOWPOSCHANGED
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slouken
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Commits on Aug 19, 2022
Use __ARM_ARCH instead of __ARM_ARCH__
oleg-derevenetz
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slouken
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Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED to control whether the player LED is set on Xbox 360 controllers
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Added hints for more fine grained control over HIDAPI Xbox controller support
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autotools: run ./autogen.sh
madebr
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bf327b5
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cocoa/uikit: Use VK_EXT_metal_surface in Vulkan_GetInstanceExtensions
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encounter
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cocoa/uikit: Support VK_EXT_metal_surface
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encounter
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kmsdrm: enable vrr on displays that support it
pac85
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Updated to version 2.25.0 for development
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Updated to version Updated to version 2.24.0 for release
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Add null termination to Wayland_data_source_get_data() if requested
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Commits on Aug 18, 2022
Don't include the null terminator in Wayland clipboard text
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Always define SDL_COMPILE_TIME_ASSERT as static_assert() in C++
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wayland: Set the libdecor app ID after visibility calls
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emscripten-buildbot.sh: force `-s USE_SDL=0`
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icculus
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Commits on Aug 17, 2022
Fixed interactions between mouse capture and grab on X11
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slouken
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wayland: Never commit with an undefined window title
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Kontrabant
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testgles2: Fix typo in help text
cgutman
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slouken
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Commits on Aug 16, 2022
opengl: Support NV12 textures on GPUs with only 2 texture units
ccawley2011
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slouken
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09b6956
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Handle SDL_PIXELFORMAT_EXTERNAL_OES in SDL_GetPixelFormatName()
ccawley2011
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slouken
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testgles2: Add --threaded option to use a render thread per window
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cgutman
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Make sure we hold the joystick lock when disconnecting a HIDAPI joystick
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cocoa: Make SDL_MinimizeWindow() work with borderless windows.
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icculus
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Commits on Aug 15, 2022
wayland: Eliminate excessive calls to SetFullscreen
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video: Add video device quirk flags and apply them to the video subsystem
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