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Starred repositories
Lightweight and modular C++11 graphics middleware for games and data visualization
Adobe's reference implementation of the OpenPBR BSDF
Audio decoding libraries for C/C++, each in a single source file.
The “Quite OK Audio Format” for fast, lossy audio compression
Public repository of the QuickJS Javascript Engine.
Code at the speed of thought – Zed is a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
A lightweight, memory-protected, message-passing kernel for deeply embedded systems.
Fast Example-based Image Synthesis and Style Transfer
Single header C lib to simulate packet loss, delay, reodering and duplication to debug custom networking protocols
Quickly rewrite git repository history (filter-branch replacement)
A free cross-platform game development framework.
A command line tool and library for transferring data with URL syntax, supporting DICT, FILE, FTP, FTPS, GOPHER, GOPHERS, HTTP, HTTPS, IMAP, IMAPS, LDAP, LDAPS, MQTT, MQTTS, POP3, POP3S, RTMP, RTMP…
Precise & designer-friendly numeric springing algorithms
A digital museum of video game levels
Free, open-source VHS effect. Standalone application + plugin (After Effects, Premiere, and OpenFX).
GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^
[EARLY ALPHA] A toolkit for making 2D and 3D indie games in Odin
HLSL/GLSL library for debugging shaders
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Shader translation library for SDL's GPU API.
A serialization format for various persistent Vulkan object types.
Minimalist tutorial and code for doing something meaningful with Vulkan in 2026
KTX (Khronos Texture) Library and Tools
Native WebGPU implementation based on wgpu-core