This is my Lua implementation of a 2D lighting/visibility algorithm using the Löve2D Framework. The algorithm to calculate the lit area is based on this video by the amazing One Lone Coder.
The result looks something like this:
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This is my Lua implementation of a 2D lighting/visibility algorithm using the Löve2D Framework. The algorithm to calculate the lit area is based on this video by the amazing One Lone Coder.
The result looks something like this: