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Copy pathex.lua
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87 lines (65 loc) · 2.33 KB
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-----------------------------------------------------------------------------------------
--
-- ex.lua
--
-----------------------------------------------------------------------------------------
-- 예시 메인화면입니다. 레시피 버튼 코드만 메인화면에 복붙하시고 이씬은 지우시면 돼요!
local composer = require( "composer" )
local scene = composer.newScene()
function scene:create( event )
local sceneGroup = self.view
local bg= display.newImage('img/main_background.png')
bg.x, bg.y = display.contentWidth/2, display.contentHeight/2
--bg.alpha = 0.5
-- 레시피 버튼
local recipe = display.newImage('img/main/버튼/recipe_book.png')
recipe.x, recipe.y = display.contentWidth*0.18, display.contentHeight * 0.55
recipe.alpha = 1
function recipe:tap( event )
composer.gotoScene('recipe')
end
recipe:addEventListener("tap", recipe)
--recipe:toFront()
sceneGroup:insert(bg)
sceneGroup:insert(recipe)
end
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
if phase == "will" then
-- Called when the scene is still off screen and is about to move on screen
elseif phase == "did" then
-- Called when the scene is now on screen
--
-- INSERT code here to make the scene come alive
-- e.g. start timers, begin animation, play audio, etc.
end
end
function scene:hide( event )
local sceneGroup = self.view
local phase = event.phase
if event.phase == "will" then
-- Called when the scene is on screen and is about to move off screen
--
-- INSERT code here to pause the scene
-- e.g. stop timers, stop animation, unload sounds, etc.)
composer.removeScene('ex')
elseif phase == "did" then
-- Called when the scene is now off screen
end
end
function scene:destroy( event )
local sceneGroup = self.view
-- Called prior to the removal of scene's "view" (sceneGroup)
--
-- INSERT code here to cleanup the scene
-- e.g. remove display objects, remove touch listeners, save state, etc.
end
---------------------------------------------------------------------------------
-- Listener setup
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
-----------------------------------------------------------------------------------------
return scene