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Commits on Dec 10, 2025
Sync SDL3 wiki -> header
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Added SDL_HINT_MOUSE_DPI_SCALE_CURSORS
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Commits on Dec 9, 2025
video: Handle window destruction in event handlers
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Improve camera frame rate matching on macOS
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Commits on Dec 8, 2025
opengl: default to vsync=0 everywhere.
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isfinite is not available on all platforms, so add a bitmasking alternative
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tests: find X11 and wayland-client
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cmake: only enable building tests when SDL is the main project
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x11: Remove unused function parameter
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x11: Dedup the X11_FindWindow() function
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Use the correct pixel formats for Vulkan on big endian
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Fixed supported pixel formats on big endian systems (thanks @ccawley2011!)
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Sync SDL3 wiki -> header
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audio: SDL_GetAudioDeviceName() now works with the default device IDs.
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Added patch note for SDL_SetWindowFillDocument()
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Enable building the tests by default
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WhatsNew.txt: Removed reference to removed property.
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surface: SDL_RotateSurface should update SDL_PROP_SURFACE_ROTATION_FLOAT.
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surface: Surface rotation property should be float, not int.
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emscripten: Move fill-document from hint/property to a window flag.
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Commits on Dec 7, 2025
Fix loop variable bug in V4L2 camera format enumeration
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Updated to version 3.3.5 for development
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Added documentation for the 3.4.0 release
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Fixed whitespace
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Sync SDL3 wiki -> header
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Fixed subdirectories showing in enumeration of Steam storage
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Handle SharedArrayBuffer for PNG data
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Commits on Dec 6, 2025
Updated to version 3.3.4 for preview release
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Fixed the directory in the enumeration callback for Steam storage
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Reverse file iteration in the Steam storage
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Steam storage improvements
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render: D3D12 Xbox does not have COMPARISON_FUNC_NONE yet
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Xbox buildfix for IsWindowsBuildVersionAtLeast
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