- Chicago, Illinois
- https://www.karanseq.com/
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simple-game-engine Public
A simple game engine written in C++.
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cs-6610 Public
Repository for CS 6610 Interactive Computer Graphics. Demonstrates a forward rendering pipeline with samples for Phong/Blinn shading, reflections and shadows.
UpdatedNov 22, 2018 -
eae-6300 Public
Repository for EAE 6300 & 6310 Game Engineering. Demonstrates a block allocator, fixed size allocator, smart pointer suite, string pooling & hashing, vectorized math, multi-threaded job system and …
C++ UpdatedMay 20, 2018 -
eae-6900-ai Public
Final project for EAE 6900 AI for Games. Hearts AI using Monte Carlo Tree Search.
C++ UpdatedApr 30, 2018 -
interview-questions Public
A growing collection of commonly asked programming problems on game engineer interviews.
C++ UpdatedFeb 11, 2018 -
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spatial-db-data-entry Public
A data entry app built for the Department of Geology and Geophysics at the University of Utah.
Swift UpdatedNov 30, 2017 -
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SpaceCraze Public
A Space Invaders clone developed as part of the book Cocos2d-x Game Development Blueprints.
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InverseUniverse Public
An accelerometer based survival game developed as part of the book Cocos2d-x Game Development Blueprints.
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PenguinsCanFly Public
A Tiny Wings clone developed as part of the book Cocos2d-x Game Development Blueprints.
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PumpkinDefense Public
A simple tower defense game developed as part of the book Cocos2d-x Game Development Blueprints.
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AngryFish Public
An Angry Birds clone developed as part of the book Cocos2d-x Game Development Blueprints.
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Iceman Public
A simple tile-based platformer developed as part of the book Cocos2d-x Game Development Blueprints.
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JumpyClown Public
A simple physics based vertical scroller game developed as part of the book Cocos2d-x Game Development Blueprints.
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DragonDash Public
A Flappy Bird clone developed as part of my book Cocos2d-x Game Development Blueprints.
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ColourSmash Public
A simple puzzle game developed as part of my book Cocos2d-x Game Development Blueprints.
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eae-team6-ghostvibe Public
A casual, button mashing shooter game made in Monogame for the Rapid Prototyping class for EAE-MGS by Cohort 7.
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