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Commits on Dec 29, 2021
Fixed crash on Windows Subsystem for Android, which doesn't have a USB manager.
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slouken
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2363ddc
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Commits on Dec 28, 2021
Fixed undefined behavior in SDL_memset() (thanks andrewrk!)
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slouken
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Fix macOS cursor jumping to corner on first titlebar click
shinyquagsire23
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slouken
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6a7b638
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Fix SigSegV from displayInfoInvalidate when changing resolution
vkedwardli
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slouken
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a35a7d2
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macOS: Calculate correct DPI by not using backingScaleFactor
vkedwardli
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slouken
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1c41b53
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Commits on Dec 27, 2021
GL renderer uses glDrawArrays instead of glBegin/glEnd.
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icculus
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Commits on Dec 21, 2021
Fixed bug #5118 - [Android] PointerIcon leak in Cursor API
1bsyl
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a1e992b
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fixes to visual test MSVC project files.
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sezero
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5ca0926
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remove all unnecessary stuff from visualtest configury.
sezero
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b8d839c
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silence -Wwrite-strings in visualtest
sezero
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8a35511
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visualtest windows build fixes
sezero
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71c497a
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minimal fixes to visual test, so that it actually builds w/o warnings:
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Commits on Dec 20, 2021
autotools: Fix typo in libgbm print
cgutman
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505df1a
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Commits on Dec 19, 2021
autotools: improved detection of windows.gaming.input.h
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cmake: Fix WGI detection with older SDKs
cgutman
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83583dc
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Commits on Dec 18, 2021
cmake: simplify wayland-scanner 1.15 detection.
sezero
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398c0fd
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sdlchecks.cmake: Small tune by @sezero
Wohlstand
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sezero
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54d2451
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Fixed build on CMake older than 3.7
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Wohlstand
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6c9907d
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Fixed build on CMake older than 3.13
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Wohlstand
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slouken
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3861afa
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SDL_utf8strlcpy: store trailing_bytes explicity as unsigned type.
sezero
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840339c
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SDL_utf8strlen: run bit-test explicitly on unsigned char
sezero
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507d4bc
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SDL_joystick.c: cast the arguments to nibble() to unsigned char.
sezero
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82fc67a
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SDL_joystick.c: (unsigned char) cast to SDL_tolower() parameters.
sezero
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47d3e96
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CMAKE: fixed cflags check for build type
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881feca
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Fix audio memory leaks due to invalid init (thanks Janiszewski!)
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c31a402
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Make SDL_VideoInit cleanup when errors occur before video driver creation.
esoma
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slouken
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71e3998
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Commits on Dec 17, 2021
Fix wrong value for thread priorities following official PSP Docs
fjtrujy
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slouken
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8ed0cc4
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GLES2/Big-endian: don´t swap datas for yuv textures (Thanks 0x1F9F1 !)
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44c84c0
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Fixed GLES2 back-end on Big Endian Platform (see #5093)
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3a69828
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SDL_gamecontroller.c: (unsigned char) cast to SDL_isdigit() parameters.
sezero
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6110749
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SDL_test_common.c: (unsigned char) cast to SDL_isdigit() parameter.
sezero
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ced442c
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another unsigned char cast in os2cp.c. code clean-up in os/2 geniconv.
sezero
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48d1ef8
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Commits on Dec 16, 2021
os2iconv.c (_createUconvObj): cast to unsigned char, to be safe.
sezero
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dac6516
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os2messagebox: use proper UCHAR* typecast in assignment, just in case.
sezero
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2052b5b
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Don't compare raw mouse button state with windows message button state
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slouken
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ca18bf1
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