Highlights
- Pro
Stars
egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
A command-line tool and Rust library with Python bindings for generating regular expressions from user-provided test cases
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Easy flamegraphs for Rust projects and everything else, without Perl or pipes <3
💡 Experimental real-time global illumination renderer 🦀
Simple http server in Rust (Windows/Mac/Linux)
A simple and fast linear algebra library for games and graphics
The fastest font renderer in the world, written in pure rust.
Rust projects here are easy to use. There are blog posts for them also.
GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
Funktional generic type-level programming in Rust: HList, Coproduct, Generic, LabelledGeneric, Validated, Monoid and friends.
a cross-platform (including Wasm!) networking library built in Rust. Intended to make multiplayer game development dead-simple & lightning-fast
Type-safe, type-level and stateless Rust graphics framework
🎮 A simple 2D game framework written in Rust
2 and 3-dimensional collision detection library in Rust.
A simple framework for 2D games on desktop and web
Async-friendly WebTransport implementation in Rust
Generate cargo instructions at compile time in build scripts for use with the env! or option_env! macros
Hotham is a tool for creating incredible standalone VR games.
Just enough hacks to get unreliable unordered WebRTC data channels between a browser and a server
⬡ Zone of Control is a hexagonal turn-based strategy game written in Rust. [DISCONTINUED]
A Rust implementation of the Web Audio API, for use in non-browser contexts