Stars
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Lightweight and modular C++11 graphics middleware for games and data visualization
Project page of paper "Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoning"
High performance physically based renderer in C++11
Milvus is a high-performance, cloud-native vector database built for scalable vector ANN search
Your own personal AI assistant. Any OS. Any Platform. The lobster way. 🦞
The assignments of GAMES101 (Introduction to Computer Graphics) whose instructor is Lingqi Yan, if you are interested, please refer to https://sites.cs.ucsb.edu/~lingqi/teaching/games101.html for m…
Assignment Repo for GAMES101 with code refactoring and additional features.
Deep Learning Book Chinese Translation
A concurrent user-level thread library implemented in C++
Read-only mirror of https://git.seabios.org/seabios.git. We don't handle pull requests.
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations wit…
Godot Engine – Multi-platform 2D and 3D game engine
Multilingual Document Layout Parsing in a Single Vision-Language Model
This project is supporting code for the book of Robot SLAM Navigation Core Technology and the Actual Combat.
An open-source AI agent that brings the power of Gemini directly into your terminal.
Tensors and Dynamic neural networks in Python with strong GPU acceleration
Run compilers interactively from your web browser and interact with the assembly
CockroachDB — the cloud native, distributed SQL database designed for high availability, effortless scale, and control over data placement.