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Coral is a C++/C# wrapper around the .NET CoreCLR library, the purpose of Coral is to provide a native interface similar to Mono, but in a more modern style, and using .NET Core instead of .NET Fra…
N64 Game-Engine and Editor using libdragon & tiny3d
A fast, zero-allocation, in-memory messaging library. Declarative async pipeline with source generator for Unity and .NET.
A blueprint for creating games from scratch in Odin, without drowning in engine programming tech hell.
Simple to use Update Manager pattern for Unity + Jobified Update for MonoBehaviours and pure C# classes alike
Provides an efficient allocation free async/await integration for Unity.
Serializable Dictionary and Time types. Customizable Unity window title.
Node base VFX editor for pixel art.
How To Upload To Steam And Itch Using Command Line Tools
a compilation of commercially usable game ready retro style 3d graphic assets
A feature-rich command-line audio/video downloader
🏜️ Dune Engine is a C++, 2D-oriented Game Engine! 🏜️
HLSL/GLSL library for debugging shaders
Arena Allocator implementation in pure C as an stb-style single-file library.
All the Samples that work with MonoGame
Example Unity URP project, demonstrating distortion(heatwave) effect on opaque and transparent objects
UI blur (translucent) effect for Unity.
Open source c++ skeletal animation library and toolset
🎒 Token-Oriented Object Notation (TOON) – Compact, human-readable, schema-aware JSON for LLM prompts. Spec, benchmarks, TypeScript SDK.