Highlights
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GPU-accelerated pixel sorter with bitonic sorting for Unity
Video editing software with web frontend stacks
Cargo subcommand `release`: everything about releasing a rust crate.
An ultra fast read-only embedded B+Tree based key/value database, implemented pure C#.
A .NET Core hosting library written in Rust with included bindings for nethost and hostfxr.
A lightweight, simple, low-dependency, and hopefully safe crate for hardware-accelerated video decoding and encoding on Linux. (read-only mirror of https://android.googlesource.com/platform/system/…
Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.
Repository for design and specification of the Component Model
A language binding generator for WebAssembly interface types
How to call managed functions (like Thread.Sleep) from Burst
A fast, zero-allocation, in-memory messaging library. Declarative async pipeline with source generator for Unity and .NET.
Zero encoding extreme performance binary serializer for C# and Unity.
Probabilistic language based on pattern matching and constraint propagation, 153 examples