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Releases: rr-/TRX

TRX 1.6.1

13 May 09:05
a5caa4e

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1.6 – 2026-05-02 - a5caa4e · Diff · History

Video

  • added on-screen touch controls with a virtual D-pad and action buttons, configurable opacity/scale/deadzone, dynamic button glyphs, and full remap support including button macros (Gameplay Options → Controls → Touch controls)
  • added the ability to do a forward roll without releasing sprint first (LostArtefacts#5270)
  • added the ability for Lara to align herself with floor tilts when crawling (Gameplay Options → Controls → Crawl tilt) (LostArtefacts#4945)
  • added the ability to turn off or censor blood effects (Graphic Options → Visuals → Blood effects)
  • added the ability to delete saves directly from the passport save and load screens (LostArtefacts#5309)
  • added the ability to pause FMVs with the Pause input (LostArtefacts#1754)
  • added an option to stop the game from advancing when the window loses focus (Gameplay Options → General → Pause when focus lost) (LostArtefacts#3978)
  • added O_DISPOSABLE_ANIMATING_1...O_DISPOSABLE_ANIMATING_10, which will behave like regular animating objects but are removed from being drawn when deactivated
  • added an option to fix inaccurate wall geometry in original levels (Gameplay Options → Fixes → Fix wall geometry)
  • added an option to control how land creatures behave in water (Gameplay Options → General → Creature drown policy) (LostArtefacts#5387)
  • changed the PS1 crystal tint option to take effect without having to reload the level
  • changed the ITEM_ACTION_FLOOD sound effect to play when underwater rather than only when above water
  • improved weapon setup so picking up a weapon can now give a different amount of ammo than picking up its matching ammo item (LostArtefacts#5352)
  • improved --level PATH so it accepts relative paths and reports clearer startup errors when the level cannot be launched
  • improved savegame loading if item counts have changed between making the save and loading it
  • fixed max stats not refreshing after changing unobtainable pickups, kills, or secrets in the gameflow
  • fixed TR1 and TR2 camera modes potentially going out of bounds in some rare scenarios
  • fixed Lara rapidly switching animations when shimmying across the top of a ladder (LostArtefacts#5295)
  • fixed Lara being able to crawl and crouch-roll too far into water from land
  • fixed incorrect transparent and yellow pixels on TR2 and TR3 outfit heads when bilinear filtering is enabled (LostArtefacts#5300)
  • fixed rotating 3D pickup notifications following the UI filter setting instead of the in-game texture filter
  • fixed climbing issues on ladders that are against walls that (incorrectly) contain tilt data within them (LostArtefacts#5304, regression from 1.1)
  • fixed Lara not transitioning immediately to run after vaulting two clicks when forward is held (LostArtefacts#5305, regression from 1.3)
  • fixed settings list auto-scroll sometimes stopping after switching to a different mod (regression from 1.4)
  • fixed first-time keyboard keybindings conflicting after switching to a different mod (regression from 1.4)
  • fixed boulders stopping too soon on some slopes with low ceilings (LostArtefacts#5337, regression from 1.2)
  • fixed persistent damage restoring Lara to full health after inter-level cutscenes (LostArtefacts#5364, regression from 1.2)
  • fixed missing default object names for O_ANIMATING_7...O_ANIMATING_10 and O_FLICKERING_LIGHT (regression from 1.4)
  • fixed empty centaur statues incorrectly referencing other level items when the centaur object is not loaded
  • fixed TR3 camera mode potentially behaving erratically when loading a level and the look input is held (regression from 1.1)
  • fixed Lara being able to go from run or sprint to crouch while holding a rifle-type weapon (regression from 1.3)
  • fixed Lara not using hit animations when she is struck while in the crouch idle state (regression from 1.1)
  • fixed compatibility of Linux releases with Debian-based distros

TR1:

  • added savegame crystals to Unfinished Business (LostArtefacts#1525)
  • fixed not being able to hear the flood/drain sound effect when using the lever in Tomb of Tihocan room 23
  • fixed transparent pixels on Lara's pistols
  • fixed missing textures in Tomb of Qualopec rooms 42 and 12, and similarly in cutscene 1 rooms 3 and 6
  • fixed z-fighting and transparent pixels on static meshes in Palace Midas room 69
  • fixed an incorrect texture in City of Khamoon room 69
  • fixed vertex shading in Obelisk of Khamoon room 19
  • fixed Lara not stopping against one-click raised slopes (LostArtefacts#5400, regression from 1.4)
  • fixed Lara attempting to vault onto steep slopes when running into them with action held (LostArtefacts#5400, regression from 1.4)

TR2:

  • added savegame crystals to base levels and The Golden Mask
  • added an option to disable body bag triggers, so that killed enemies will always be visible
  • fixed missing faces on the lanterns in Venice
  • fixed z-fighting on static meshes in Opera House room 105
  • fixed texture inconsistencies on the Airplane Propeller between Opera House and Offshore Rig
  • fixed misaligned ice static meshes in Tibetan Foothills room 130
  • fixed an incorrect texture in The Cold War room 6
  • fixed Lara not stopping against one-click raised slopes (LostArtefacts#5400, regression from 1.4)
  • fixed Lara attempting to vault onto steep slopes when running into them with action held (LostArtefacts#5400, regression from 1.4)
  • fixed loose Harpoon ammo count displaying 2 for each pickup instead of 3 (OG bug)

TR3:

  • added Boat (RIB) control
  • added Mine Cart control
  • added Willard control
  • added RX-Tech Worker 1 control
  • added RX-Tech Worker 2 control
  • added RX-Tech Worker 3 control
  • added Crawler Mutant control
  • added Dying Mutant control
  • added Hybrid Mutant control
  • added Wasp Mutant control
  • added Wasp Mutant Emitter control
  • added Claw Mutant control
  • added Fire Head control
  • added Disposable Animating control (Tinnos light shaft)
  • added an option to disable body bag triggers, so that killed enemies will always be visible
  • changed Sophia's final height to follow the level setup instead of using a fixed value
  • restored the animated mine cart tracks in RX-Tech Mines
  • restored the missing flamethrower blast sound effect in RX-Tech Mines and Meteorite Cavern
  • removed Lara's Home from TR3:LA to stay compatible with the OG and other expansion packs
  • removed the need to define Wasp items near to Wasp Emitters
  • fixed Wasp Emitters not spawning items if previously spawned Wasps are still active and unreachable
  • fixed letterboxing of images on 16:10 resolution
  • fixed TR3:LA images missing from release zips and the installer (LostArtefacts#5390, regression from 1.5)
  • fixed Fire Lighting option having no effect
  • fixed missing conveyor belt animations in High Security Compound
  • fixed delayed lighting updates on Lara during movement, particularly noticeable on ladders (regression from 1.1)
  • fixed z-fighting in High Security Compound rooms 135/179
  • fixed transparent and magenta pixels on grating textures in High Security Compound and Area 51
  • fixed an incorrect window texture in High Security Compound room 105
  • fixed the satellite dish in High Security Compound room 44 being clipped out of view too soon (missing animation bounds) (LostArtefacts#5297, regression from 1.1)
  • fixed It's a Madhouse! street lamps being too bright
  • fixed menu artefacts not appearing in consistent positions between levels
  • fixed TR3:LA playing TR3 intro FMV
  • fixed Coastal Village and Lost City of Tinnos having the wrong pickup count
  • fixed Willard's Lair having wrong kill count
  • fixed Reunion having wrong pickup and secret count
  • fixed being able to re-use switches that are intended to only be used once (LostArtefacts#5328, regression from 1.1)
  • fixed capitalization of the "Empty Slot" text in passport
  • fixed the second boulder at the beginning of Reunion stopping too early (regression from 1.2)
  • fixed Willard increasing the kill count each time he collapses (OG bug)
  • fixed Wasp Emitters generating too many spawns if activated from non one-shot triggers and the player stands for too long on the trigger
  • fixed Lara attempting to vault onto steep slopes when running into them with action held (LostArtefacts#5400)
  • fixed Lara being unable to pull up on specific ledges near walls that have invalid triangles within them (regression from 1.1)
  • fixed potential crashes when using grenades on enemies in levels that use the body bag feature (LostArtefacts#5378, regression from 1.1)
  • fixed activated one-shot antitriggers not being remembered when loading a save (regression from 1.2)
  • fixed the Ora Dagger appearing too low in the inventory in Meteorite Cavern (regression from 1.2)
  • fixed quest item pickup counts incrementing if the item cheat is used and then save/load is repeatedly used (regression from 1.2)
  • fixed not being able to give quest items to Lara on level start via the game flow
  • fixed inaccurate maximum pickup count in Lud's Gate
  • fixed the Assault Course timer not stopping after playing the Race Track Course first (regression from 1.1)
  • fixed friendly Punk behaviour when looking at Lara (regression from 1.4)
  • fixed Punks leaving AI Guard positions when hostility policy is set to individual and Lara hurts a different Punk (regression from 1.4)
  • fixed patrolling Monkeys becoming agitated when Lara hurts a different Monkey, but remaining fixated on their AI targets instead of Lara (regression from 1.2)
  • fixed UPVs not being able to fire if Lara has harpoons but has not picked up the Harpoon Gun yet (LostArtefacts#228, regression from 1.4)
  • fixed loose Harpoon ammo count displaying 2 for each pickup instead of 3 (TRX bug)

Development snapshot

03 Nov 21:15
a5caa4e

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Development snapshot Pre-release
Pre-release

Unreleaseda5caa4e · Diff · History

  • added object and item property tables for Lua scripts, including max_hit_points defaults
  • added trx.events.before_item_setup and trx.events.after_item_setup for Lua scripts to adjust item properties before items are initialized
  • added the ability for custom levels to use more than one of TR3's vehicle types in the same level; define the following animation objects for Lara:
    • O_LARA_QUAD_BIKE
    • O_LARA_MOUNTED_GUN
    • O_LARA_KAYAK
    • O_LARA_UPV
    • O_LARA_RIB
    • O_LARA_MINE_CART
  • added Lara's Antarctica beta outfit (LostArtefacts#5190)
  • improved pathfinding checks to guard against potential crashes when enemies are in invalid locations
  • improved vaulting logic for Lara, allowing her to grab the lowest reachable ledge in front of her when only action is held, regardless of room layout (LostArtefacts#5205)
  • changed /set to refuse level-enforced settings unless --force is used
  • changed the underwater crawling fix to be optional (Gameplay Options → Fixes → Fix underwater crawling)
  • changed max upscaling factor from 8 to 10 (LostArtefacts#5347)
  • changed Lua item maximum HP setup to use item.properties.max_hit_points instead of item.max_hit_points
  • fixed trx.game.current_level in Lua being offset by one (LostArtefacts#5444)
  • fixed potential crashes in old custom levels that contain invalid room visibility portals (LostArtefacts#5447)
  • fixed transparent pixels on TR3 outfit heads when bilinear filtering is enabled (LostArtefacts#5438)
  • fixed transparent pixels on the TR2 Bomber Jacket outfit sleeve
  • fixed passport dialog appearing off-center when showing long save names (LostArtefacts#249)
  • fixed stutters on certain levels with VSync off on some GPUs (LostArtefacts#4975, regression from 1.0)
  • fixed demos being able to overwrite gameplay settings when changing other options during playback (regression from TR1X 4.14 / TR2X 1.4)
  • fixed replay scenario files saved with a UTF-8 signature not being read correctly
  • fixed Lara getting stuck in void after loading saves made while hanging from ladders (regression from 1.2)
  • fixed Lara not being able to crawl in one-click water rooms (regression from 1.6)
  • fixed water height checks when Fix wall geometry is not enabled (regression from 1.6)
  • fixed level music tracks continuing to play when returning to the main menu if the option not to play the title music is enabled (LostArtefacts#5470, regression from TR1X 4.13 / TR2X 1.3)
  • fixed being unable to smash items that are placed inside geometry but have bounds that extend into regular space (LostArtefacts#5483, regression from 1.3)

TR2:

  • fixed the menu SFX not playing when opening the Controls option (LostArtefacts#5476, regression from 1.0)

TR3:

  • added support for the /teatime console command
  • changed Quad Bike level 3 (The River Ganges) music tracks to be no longer hardcoded; moved the setup to LUA
  • fixed a missing texture on Winston's nose
  • fixed missing "The End" text in the first end credit image (LostArtefacts#5441)
  • fixed Hand of Rathmore rotating in Sleeping with the Fishes
  • fixed the Circuit Bulbs in Sleeping with the Fishes not rotating on a central axis in the inventory
  • fixed the inactive seaweed at the start of Sleeping with the Fishes
  • fixed the light beams in the cutscene before Meteorite Cavern being clipped with low draw distance values (LostArtefacts#5440, LostArtefacts#5372)
  • fixed missing and misaligned ropes in RX-Tech Mines where the submarine is lowered (LostArtefacts#5432)
  • fixed several incorrect and missing textures in RX-Tech Mines rooms 2, 7, 22, 32, 69 and 70
  • fixed the camera being cut off early after placing the Oceanic Masks in Lost City of Tinnos (OG bug)
  • fixed the push button mesh being offset too far from the wall in each level it appears (OG bug)
  • fixed a missing face on the push button in Antarctica (LostArtefacts#5428)
  • fixed the push buttons in Lost City of Tinnos rotating oddly when used
  • fixed Punks repeating their alert sounds and not targeting Lara in all cases (LostArtefacts#5456, regression from 1.6)
  • fixed the boat (RIB) briefly having an underwater hue when Lara first climbs on (OG bug)
  • fixed height checks that could make Lara refuse to dismount the Mine Cart in custom levels
  • fixed the Strobe Light being clipped out of view too soon in several levels (missing animation bounds) (regression from 1.2)
  • fixed the menu SFX not playing when opening the Controls option (LostArtefacts#5476, regression from 1.1)

TRX 1.1

15 Jan 08:25
e6fe311

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1.1 – 2026-01-15 - e6fe311 · Diff · History

  • added a fade-in and fade-out effect to patterned inventory backgrounds
  • added the ability to use monochrome image for inventory and statistic screens backgrounds
  • added the ability to use very dark image for inventory and statistic screens backgrounds (LostArtefacts#4469)
  • added the ability to change pause screen background
  • added the ability to control whether or not allies are hostile towards Lara via Lua (LostArtefacts#3873)
  • added the ability to control via Lua which enemies are allies and which are ones that will fight with allies (LostArtefacts#3873)
  • added the ability to control Lara's air timer via Lua (LostArtefacts#4592)
  • added gamma control (TR3-style) to all games
  • added support for TR3 weather effects to all games (LostArtefacts#3881)
  • added support for 3D secret objects, and provided defaults for OG levels in TR2 (LostArtefacts#4380)
  • added catalog object IDs to Lua
  • added the ability to swap meshes in Lua
  • added support for locked cameras, similar to TR4+ (LostArtefacts#2040)
  • added support to use O_DINO_WARRIOR and O_FISH as aliases for O_TREX and O_BARRACUDA respectively
  • added the ability to define gun types, flash shade and offset positions in cfg/weapons.json5
  • added the ability to define ammo pickup quantities per weapon in cfg/weapons.json5 (LostArtefacts#4518)
  • added a new input, that lets the player toggle ingame textures on/off, available by default under F8
  • added a new console command, /textures, that lets the player toggle ingame textures on/off
  • added a new console command, /weather, that lets the player control the weather
  • added a new console command, /spawn, that lets the builder spawn an entity of their choice to test things around
  • added Animating Item 1-6 control
  • added the option to use TR3 sprite-based shadows (Visuals → Shadows shape)
  • added an option for soft static mesh collision; this also allows for arbitrary mesh rotation in custom levels and retaining accurate collision (Gameplay → Controls → Soft mesh collision) (LostArtefacts#3654)
  • added an option to use the TR3 camera (Visuals → Camera Mode)
  • improved a fade-in and fade-out effect on loading screens – they now smoothly transition to the game screen
  • improved fog behavior to be less dependent on camera rotation
  • changed the 3D pickups option to try the simplified 3D meshes first, if available, before falling back to inventory items
  • changed the 2D and 3D statics limit from 256 to unlimited
  • changed the lighting contrast key binding to F9
  • changed underwater statics to be affected by caustics, even if they don't get merged into level geometry (LostArtefacts#4430)
  • changed Magnums and Automatic Pistols to be separate objects, so both can appear in the same level (LostArtefacts#4475)
  • changed the M16 and MP5 to be separate objects, so both can appear in the same level
  • changed the swinging axe to be defined separately from other pendulums (use object O_SWINGING_AXE in catalogs)
  • changed the following trap types to support being reset (LostArtefacts#3993)
    • collapsible tiles
    • Damocles swords
    • ember emitters
    • falling ceiling
    • hooks
    • icicles
    • lava wedge
    • pendulums
    • pushblocks (via timed triggers only)
    • spike ceilings
  • changed the fonts to no longer use hardcoded character widths
  • changed the fonts to use dedicated sprites for accented characters instead of composing them at runtime
  • changed the fonts to use dedicated sprites for similar-looking characters instead of using aliases
  • changed the reset keybindings bars appearance to be more visible
  • changed the default exposure bar PC color to blue 2
  • changed lua music PlayMode constant names
  • removed the scripting/trx directory – internal TRX LUA scripts now get embedded in the exe
  • fixed broken final statistic counters (LostArtefacts#4432, regression from 1.0)
  • fixed undefined behavior (crashes and/or texture glitches) in levels with a lot of textures
  • fixed a crash if a pickup aid spawns against an item whose 3D model isn't present
  • fixed Bacon Lara not always being drawn perfectly in sync with Lara's animation (LostArtefacts#4210)
  • fixed gondolas not being drawn with an underwater tint when they have sunk (LostArtefacts#4428)
  • fixed the teleport-to-item command not succeeding if used in succession with the same type and an out of bounds item is encountered (LostArtefacts#4468)
  • fixed skybox faces with transparent pixels always rendering in front of all other faces (LostArtefacts#4351, regression from 1.0)
  • fixed unbound inputs not being saved between game launches (LostArtefacts#4360, regression from TR1X 4.14/TR2X 1.4)
  • fixed Lara drawing a flare when the draw weapons input is pressed, and she already has an active flare but no weapons (LostArtefacts#4361, regression from TR2X 1.4)
  • fixed wading splashes spawning when using the fly cheat (LostArtefacts#4400, regression from 1.0)
  • fixed grenades not exploding floating water creatures (LostArtefacts#4399, regression from TR2X 1.3)
  • fixed water enemies not getting tinted when dead and floating (LostArtefacts#4407, regression from 1.0)
  • fixed Lara not colliding with mines/gondolas when underwater (LostArtefacts#4424, regression from TR2X 1.3)
  • fixed flare box pickups containig only one flare if Lara has none in her inventory at that time (LostArtefacts#4423, regression from 1.0)
  • fixed water enemies appearing untinted for a frame after dying and moving to the water surface (LostArtefacts#4420, regression from TR2X 0.1)
  • fixed the interactive fly cheat breaking with animated interactions enabled (LostArtefacts#4444, regression from TR1X 4.14)
  • fixed switch triggers using an incorrect state check, which could result in fixed camera behavior that deviated from OG (LostArtefacts#4456, regression from 1.0)
  • fixed ambient music triggers to no longer kill active normal music tracks (LostArtefacts#4463)
  • fixed game crashing when Lara passes through light sources in certain levels
  • fixed waterfall mist not brightening when holding a flare (LostArtefacts#4486)
  • fixed resetting camera in the photo mode not clearing the underwater tint
  • fixed developer console text editing (backspace, moving the caret) doing weird things with Unicode characters
  • fixed Lara jumping if player holds the swim button when exiting the fly cheat (LostArtefacts#4470)
  • fixed game refusing to load savegames made with the JP mode (LostArtefacts#4558)

TR1:

  • added the ability to change inventory and statistics background styles (pattern + wave are not implemented in TR1)
  • added Automatic Pistols, the Desert Eagle, the MP5, and the Rocket Launcher to the /moreguns console command
  • fixed Lara standing two clicks below O_FALLING_BLOCK_3 items rather than directly on top (LostArtefacts#4374)
  • fixed missing menu guns SFX in Lara's Home
  • fixed several OG texture issues in Caves (rooms 0, 1, 2, 6, 24, 30 and 32)
  • fixed Lara automatically being given TR2 weapons in NG+ when playing the OG levels (LostArtefacts#4365, regression from 1.0)
  • fixed Lara's pistol holster meshes appearing in NG+ in place of her Uzi holster meshes (LostArtefacts#4368, regression from 1.0)
  • fixed Lara's footstep sounds being very quiet when weapons are equipped (LostArtefacts#4451, regression from 1.0)

TR2:

  • added unused gym voice line at level start if Lara has any logged assault course attempts (LostArtefacts#2822)
  • added high-resolution 16:9 and 4:3 loading screens
  • added high-resolution 16:9 and 4:3 game end screen
    To download the new images ahead of a stable release, please see the TRX data repository.
  • added Magnums, the Desert Eagle, the MP5, and the Rocket Launcher to the /moreguns console command
  • changed Tibetan Foothills to have snow (you can disable this via Graphic Options → Visuals → Weather)
  • changed ember emitters to use the SFX_LAVA_FOUNTAIN sample (LostArtefacts#4376)
  • fixed the scuba diver's death SFX not playing (LostArtefacts#4386)
  • fixed a missing trigger for tiger 6 in Ice Palace (LostArtefacts#4390)
  • fixed missing music triggers in Venice room 11 and Floating Islands room 80
  • fixed a missing death tile in Floating Islands room 91
  • fixed vertex lighting and stretched textures in Lara's Home room 28 and Home Sweet Home room 27
  • fixed z-fighting on fences in Barkhang Monastery and gondola poles in Venice
  • fixed missing oxygen tanks in Offshore Rig room 82
  • fixed the monk in the Diving Area cutscene not having a complete death animation
  • fixed demos not using loading screens
  • fixed reading room lights for custom TR2 levels (regression from 1.0)
  • fixed the switch in room 46 of Opera House randomly disappearing
  • fixed game crashing when Lara passes through light sources in levels compiled with dxtre3D
  • fixed Skidoo music not getting resumed (LostArtefacts#4519)
  • fixed Stopwatch position in the inventory ring (LostArtefacts#2014)

TR3:

  • added support for monkey bar mechanics
  • added support for crawlspace mechanics
  • added RGB lighting system support
  • added flame effects
  • added swamp and water surfaces wave effect
  • added underwater caustics
  • added proper bubbles
  • added water splash and ripple effects
  • added waterfall mist effect
  • added per-mesh underwater tinting (Lara only)
  • added cdaudio.wad music playback support
  • added weather effects
  • added sprite-based shadows
  • added footprints
  • added surface-based step sounds
  • added cold breath effects
  • added gun shells
  • added gun projectiles
  • added gun smoke effects
  • added new ricochets
  • added flare lighting and sparks
  • added monochrome inventory backgrounds
  • added TR3 inventory ring lighting
  • added high-resolutions 16:9 and 4:3 loading screens
  • added high-resolutions 16:9 and 4:3 title and game end screens
  • added high-resolutions 16:9 and 4:3 credit images
    To download the new images ahead of a stable release, please see the TRX data repository.
  • added support for the serif font
  • added support for colored text
  • added Assault Course and Race Track course mechanics
  • added Quad Bike control
  • added Animating Item 1-6 control
  • added Electrical Light control
  • added Smoke Emitters control
  • added Steam Emitter control
  • added Flame Emitter 1-3 and Side Flame Emitt...
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TRX 0.1

03 Nov 21:15
7f4f7bd

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0.1 – 2025-11-03 - 7f4f7bd · Diff · History

Common:

  • added LUA scripting engine
    Supports basic events, item interactions, teleporting and much more.
    See the documentation for details.
  • added a game flow option for cold water in custom levels, similar to TR3 (LostArtefacts#4021)
  • added a splash effect when Lara jumps in wading depth water, similar to TR3+ (LostArtefacts#3975)
  • added bounding box debugging (/debug 1 or /set debug-cuboids 1)
  • added support for object, music, sound, flip effects, Lara state, and Lara animation slots overrides through CSV catalogs
    Lets builders link hardcoded logic to slots of their choice, allowing object sharing between games (for example, use TR1 bats in TR2).
    This feature is experimental — some objects may not behave correctly. Please report any bugs encountered! 🩷
    See the documentation for details.
  • added enable_debug_camera setting that shows camera position in realtime (reachable via /debug and /set)
  • added the ability to fast-forward through cutscenes with the right button (+5 s) or with slow+right (+1 s)
  • added support for dark theme on Windows
  • improved bilinear filtering for smoother edge blending when multiple objects overlap in depth
  • improved ricochets placement
    • fixed dart and disc ricochets being placed mid-air (LostArtefacts#4063)
    • fixed ricochets not showing on slopes
  • improved bar setting UIs in various ways
    • added two new options: "Show bars" on/off, and "Flash bars" on/off
    • changed the bars options to be placed in its own tab
    • changed the appearance labels to better align with expectations (LostArtefacts#4025)
    • removed the look modes for every bar (except enemy bars that retain the "boss only" setting)
    • fixed health bar flicker on medi packs when cycling the inventory ring (LostArtefacts#4211, regression from TR1X 4.14 / TR2X 1.4)
  • changed the /debug command to accept optional option name argument (for example: /debug pos 1)
  • changed dart emitters and disc emitters to have separate slots (so with catalogs, both can be used in the same level simultaneously)
  • changed the debug position UI to no longer be hidden in photo mode
  • changed the unrestricted look mode option to include Lara being able to look freely while shooting an enemy (LostArtefacts#4090)
  • changed the ambient_tracks property to be only available on the root level
  • changed music triggers that match the level's default ambient track to automatically be treated as ambient if omitted from ambient_tracks (LostArtefacts#4181)
  • changed the -q/--quiet argument to no longer silence warnings
  • changed the Remember Guns between Levels option to also apply to whether or not Lara starts with those guns equipped
  • changed the FOV formula to be consistent between games
    • changed the FOV default increment from 10 to 5 (LostArtefacts#4026)
    • removed "Vertical FOV" option
    • removed "Use PS1 FOV" option
  • fixed missing footstep sound effects when Lara climbs off a ladder and when she finishes a handstand (LostArtefacts#4030)
  • fixed a crash in custom levels if a flip effect that expects to act on an item is used in a regular trigger (LostArtefacts#4085)
  • fixed a crash if trying to kill an enemy by name but there is no naming definition for that object
  • fixed photo mode camera clipping through overlapping rooms (LostArtefacts#1674)
  • fixed bogus warnings about resume info in logs when playing cutscenes and in the title level
  • fixed title bar size being too small on HiDPI screens on Windows platform (LostArtefacts#2837)

TR1:

  • added a new easter egg command
  • added support for flares (LostArtefacts#4121)
  • added support for custom levels to use Lara's extra animations from TR2
  • added new hidden settings (available via LUA and the /set command):
    • flow.lockout_option_ring
    • flow.load_save_disabled
    • flow.play_any_level
    • flow.cheat_keys
  • added the ability for the sound system to use Lara's position instead of camera's position (LostArtefacts#1438) (Sound Options → Misc → Microphone near Lara)
  • improved the positions of some 3D pickup items, such as the scion that Pierre drops
  • improved the quality of the PS1 Uzi SFX (LostArtefacts#4024)
  • changed the following game flow options to become hidden settings (available via LUA and the /set command):
    • flow.demo_delay
    • gameplay.enable_killer_pushblocks
  • changed Select Level and Story So Far features placement to the New Game menu
  • changed the input buffering option to separately tackle F-keys and Inventory (Gameplay → Input → Buffering (F-keys), Gameplay → Input → Buffering (Inventory))
  • changed exploded meshes to trigger a splash effect when they hit water, similar to TR2
  • changed LOS algorithm to TR2+ implementation
  • changed save crystal collision to make them easier to activate
  • changed cutscene data (e.g. cut1.phd, as opposed to in-game cinematics) to match TR2 format, where Lara (as O_LARA) must be defined as an item in the level file
  • changed the Remove shotguns, Remove Uzis and Remove Magnus into a single "Remove extra guns" option
  • changed toggling Lara's braid in-game to swap out her head and torso meshes appropriately without the need to reload the level (LostArtefacts#2399)
  • removed the Enhanced shotgun targeting option in favour of using the common weapon lock mode (Gameplay → Controls → Weapon lock mode)
  • fixed Lara being able to push blocks through toggle opacity 1 portals (LostArtefacts#4129)
  • fixed Lara drifting during the Atlantis cutscene while the camera focuses in on Natla (LostArtefacts#4153)
  • fixed Lara retaining her hit animation if nudged by an enemy at the same time as starting a special animation such as picking up a scion (LostArtefacts#4212)
  • fixed Lara being drawn if the explosion cheat has been used and Bacon Lara is active (LostArtefacts#4148)
  • fixed ambient music not playing in demo levels (LostArtefacts#4046, regression from 4.13)
  • fixed caustics stopping after spending roughly 12 minutes in a level (LostArtefacts#4109, regression from 4.10)
  • fixed legacy UB crashing the game (LostArtefacts#4113, regression from 4.12)
  • fixed select level feature to also be available to games started with /play
  • fixed select level feature slot status not updated on save
  • fixed "Story So Far..." showing loading screens
  • fixed matrix stack overflow crash when moving through overlapping or dome portals (LostArtefacts#2685)
  • fixed Lara's braid remaining reflective if the fly cheat is used to resurrect her on the Midas hand
  • fixed invulnerability cheat not getting disabled during the demos (regression from 4.13)
  • fixed crash when loading OG saves made in City of Khamoon, while the "Restore PS1 enemies" option is on (LostArtefacts#4217, regression from 2.16)
  • fixed the jump lock mode UI option remaining visible when responsive jumping is disabled (LostArtefacts#4027, regression from 4.13)
  • fixed a slight misalignment in the PDA in its open state (LostArtefacts#4247)

TR2:

  • added loading screens (Gameplay Options → General → Loading screens) (LostArtefacts#1620)
    Tomb Raider II 3×2 upscales done by Arsunt.
    Tomb Raider II: The Golden Mask images done by Lito Perezito.
  • added Restart Level option when Lara dies (LostArtefacts#1555)
  • added Play Previous Levels feature (available in the New Game screen)
  • added Story So Far… feature (available in the New Game screen)
  • added game mode selection to the Play Any Level feature
  • added support for custom levels to use Lara's extra animations from TR1
  • added an option to use TR1-style inventory ring backgrounds (Graphic Options → UI → Inventory background) (LostArtefacts#3923)
  • added an option to use TR1-style statistics dialog backgrounds (Graphic Options → UI → Stats background) (LostArtefacts#3923)
  • added extended statistics support (LostArtefacts#2578)
    • added pickup count and death count support in the stats screen (Graphic Options → UI → Statistics details)
    • added max pickup, secret and kills support (Graphic Options → UI → Statistics details)
    • added deaths counter support (Gameplay Options → General → Count Lara's death)
    • added unobtainable secrets, pickups and kills stats support in the gameflow
  • added an option to disable final statistics (Gameplay options → General → Final statistics screen)
  • added an option to disable all medipacks (Gameplay options → Mods → Remove medipacks)
  • added an option to disable all guns except Pistols (Gameplay options → Mods → Remove extra guns)
  • added an option for pickup aids, which will show an intermittent twinkle when Lara is nearby pickup items (Graphic Options → Visuals → Pickup aids) (LostArtefacts#4057)
  • added an option for animated interactions with pickups and switches (Gameplay → Controls → Animated interactions) (LostArtefacts#4067)
  • added an option to change max savegame slot count (Gameplay → General → Number of save slots)
  • added an option to turn off Inventory input buffering (Gameplay → Input → Buffering (Inventory))
  • added an option to turn on TR1-style F-keys input buffering (Gameplay → Input → Buffering (F-keys))
  • added an option to draw Shotgun flashes (Graphic Options → Visuals → Shotgun flash)
  • added support for TR1-like secret triggers (LostArtefacts#2047)
  • added support to disable wading, like TR1 (Gameplay → Controls → Wading) (hidden by default)
  • added support to disable responsive running jumps, like TR1 (Gameplay → Controls → Responsive jumping)
  • added support to disable responsive swim cancel, like TR1 (Gameplay → Controls → Responsive swim cancel)
  • added support for game-flow defined enemy item drops, similar to OG TR1 levels; regular level-defined drops will continue to work normally
  • improved the quality of the PS1 barefoot SFX (LostArtefacts#4024)
  • changed the following game flow options to become hidden settings (available via LUA and the /set command):
    • flow.lockout_option_ring
    • flow.load_save_disabled
    • flow.play_any_level
    • flow.demo_delay
    • flow.cheat_keys
    • gameplay.enable_killer_pushblocks
  • changed the Pause key to no longer work when Lara's dead (similar to TR1)
  • changed sprites...
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