-
University of Warwick
- Coventry, UK
-
19:05
(UTC +01:00) - https://github.com/stephen-hqxu
- https://orcid.org/0009-0005-1120-3983
Lists (5)
Sort Name ascending (A-Z)
🔮Framework and Engine
Pretty big and impressive projects that catch my eyes, especially related to graphics.💡Future Ideas
Great repo to learn new stuff, and maybe integrate the ideas into my own project.🧪Latest Research
The latest SOTA research material in virtual reality.🔍My Project
I am a collaborator of this project🛠Useful Tools
A collection of utility-focus repo with useful tools.Stars
Online tools provides md2, md5, sha1, sha2, sha512, bas64, html encode / decode functions
Infinite Photorealistic Worlds using Procedural Generation
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
An awesome 𝗚𝗶𝘁𝗵𝘂𝗯 𝗧𝗲𝗺𝗽𝗹𝗮𝘁𝗲 for any project!🚀 Quickstart your projects and get control over your community.🔥 It includes 𝐢𝐬𝐬𝐮𝐞 𝐭𝐞𝐦𝐩𝐥𝐚𝐭𝐞𝐬, 𝐥𝐚𝐛𝐞𝐥𝐬, 𝐩𝐞𝐫𝐬𝐨𝐧𝐚𝐥𝐢𝐳𝐞𝐝 𝐫𝐞𝐚𝐝𝐦𝐞, 𝐆𝐢𝐭𝐡𝐮𝐛 𝐛𝐨𝐭𝐬, and much more!! 🤩
Repository containing common 3D test models in original format with original source if known and obj mesh
Code release for NeRF (Neural Radiance Fields)
A modern C++ game engine. Realtime ray tracing, clustered shading, visual editor, C# scripting and more
Modular node graph based noise generation library using SIMD, C++17 and templates
Generate 3D objects conditioned on text or images
Instant neural graphics primitives: lightning fast NeRF and more
Procedural generation of tree models in blender
optimized screen-space ambient occlusion, cache-aware hbao
Pure-shader sky and cloud rendering in OpenGL
Concise, consistent, and legible badges in SVG and raster format
Improve your README.md profile with these amazing badges.
SVG icons for popular brands
A markdown version emoji cheat sheet