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🚀 A fast WebAssembly interpreter and the most universal WASM runtime
The Foundation Project, providing core utilities, internationalization, and OS independence
MPI programming lessons in C and executable code examples
💠 Single-file glTF 2.0 loader and writer written in C99
OpenGL text using one vertex buffer, one texture and FreeType
The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.
This is a repository for the code posted on my blog
Objective-C runtime library intended for use with Clang.
Collection of C-language examples that demonstrate basic rendering and computation in WebGPU native.
Low-level library for decompression and manipulation of texture blocks compressed using formats such as BC1/DXT1/S3TC, BC2-BC3, BC4/RGTC1, BC5/RGTC2, BC6 (BPTC_FLOAT), BC7 (BPTC), ETC1 and the ETC2…
⏩ A fast, portable Objective-C runtime written 100% in C11
A library to handle Apple Property List format whereas it's binary or XML
Cross-platform OpenGL and OpenGL ES samples (for Windows, Android, and Linux)