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Starred repositories
Most common transitions inside one Godot shader. 🎬
A simple Verlet solver written in C++ using Raylib.c library
Prototype of a physics simulation engine using position based dynamics.
A simple verlet physics engine written in C++
My web page containing all the demos from my youtube channel "Ten Minute Physics" www.youtube.com/c/TenMinutePhysics
an experiment for yolo-v1, including training and testing.
The rebalanced version of all heroes and towers in KR1, plus the towers from Frontiers and Origins, as well as some new levels that are still works in progress.
A fluid simulation based on the two following papers, extended to support static objects that the fluid can interact with in the scene. Real-Time Fluid Dynamics for Games by Jos Stam, Fluid Simulat…
High-Quality Human Motion Video Generation with Confidence-aware Pose Guidance
A media server implementation supporting GB/T 28181, RTSP, RTMP, WebRTC and HTTP streaming protocols.
A simple Verlet physics engine written in javascript
Verlet integration-based basic physics engine.
Physics Engine From Scratch with Verlet Integration Simulations
LichtFeld Studio: Where reality and the digital world blend.
Engine for making things with a MS-DOS feel, but for modern platforms
TF2 Source Code leaked on 22/4/2020