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Starred repositories

44 stars written in HLSL
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Raymarching Shader Generator in Unity

HLSL 1,406 128 Updated Jul 30, 2022

Noise shader library for Unity

HLSL 1,367 131 Updated Dec 4, 2025

Fur shader implementation for URP

HLSL 1,357 183 Updated Jan 5, 2023

Reference code for the Slug Algorithm.

HLSL 1,321 66 Updated Apr 15, 2026

A suite of GShade shaders for Final Fantasy XIV

HLSL 1,229 52 Updated Jun 29, 2024

Screen and UI gaussian blur for Unity

HLSL 1,058 114 Updated Mar 12, 2020

VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph

HLSL 948 91 Updated Dec 15, 2021

An Uber Shader for rendering Sprites in Unity.

HLSL 808 65 Updated Dec 7, 2020

💡✨Custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline. (See Readme!)

HLSL 749 82 Updated Jul 9, 2025

这是一个基于URP的开源仿原神卡通渲染项目

HLSL 728 111 Updated Mar 29, 2025

Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.

HLSL 697 42 Updated Jan 1, 2026

A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files

HLSL 628 106 Updated Apr 9, 2026

HLSL/GLSL library for debugging shaders

HLSL 574 19 Updated Mar 14, 2026

Vegetation shader with alpha blended rendering and touch bending effect

HLSL 557 77 Updated Oct 15, 2025

A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph

HLSL 487 67 Updated Jan 4, 2022

扩展Unity的Standard PBR

HLSL 434 124 Updated Feb 27, 2019

A custom genshin-like toon shader, based on URP.

HLSL 358 58 Updated Dec 10, 2023

A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository

HLSL 352 30 Updated Jul 17, 2021

A physically based screen space ambient occulsion post processing effect

HLSL 343 44 Updated Mar 12, 2019

A re-write and restructure of XSToon.

HLSL 307 34 Updated Mar 9, 2026

Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.

HLSL 248 29 Updated Aug 28, 2024

Documenting obscure technical shader knowledge (mostly VRChat specific)

HLSL 242 14 Updated May 22, 2025

A simple water shader for Unity URP

HLSL 222 41 Updated Jul 12, 2025

Procedural blood stain shader

HLSL 196 32 Updated Dec 14, 2018

a tiny and flexible surface shader solution for Unity URP

HLSL 153 31 Updated Jul 12, 2020

A hair shader for Unity 5 originally built for the sine.space virtual world

HLSL 141 41 Updated Jan 25, 2021

Planar Shadow is very cheap and useful for mobile games.

HLSL 139 36 Updated Sep 30, 2020

A work in progress solution for capsule shadows in Unity.

HLSL 129 15 Updated Jan 5, 2024

Unity VFX Graph sample: Custom HLSL Node

HLSL 119 10 Updated Dec 10, 2024
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