Stars
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
The open collection of GL Transitions
KodeLife shader sketches I wrote while commuting
An efficient texture-free GLSL procedural noise library
On the fly shader editing tool for TouchDesigner
A collection of modifiers and operations for distance field equations
Navier-Stokes implementation in TouchDesigner and GLSL
A Raymarching-System based on object COMP can be easily integrated with existing TouchDesigner rendering processes.
A GLSL Module which generates a rotation matrix.