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14 stars written in GLSL
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LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility

GLSL 3,333 214 Updated Mar 24, 2026

The open collection of GL Transitions

GLSL 2,072 321 Updated Apr 4, 2026

KodeLife shader sketches I wrote while commuting

GLSL 642 65 Updated Nov 17, 2018

An efficient texture-free GLSL procedural noise library

GLSL 229 16 Updated Mar 4, 2022

A deep learning framework for TouchDesigner

GLSL 154 13 Updated Mar 31, 2020

On the fly shader editing tool for TouchDesigner

GLSL 126 7 Updated Jul 19, 2024

A collection of modifiers and operations for distance field equations

GLSL 117 8 Updated Oct 22, 2020

Navier-Stokes implementation in TouchDesigner and GLSL

GLSL 98 10 Updated Jul 26, 2022

A Raymarching-System based on object COMP can be easily integrated with existing TouchDesigner rendering processes.

GLSL 36 3 Updated Apr 23, 2024

Ray marching experiments

GLSL 22 4 Updated Oct 31, 2024

A GLSL Module which generates a rotation matrix.

GLSL 21 1 Updated May 18, 2018
GLSL 11 Updated Mar 10, 2022

modular video processing system

GLSL 9 Updated May 28, 2016

Fragmentarium Examples

GLSL 8 4 Updated Feb 1, 2026