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IDI-Systems / UnrealImGui
Forked from segross/UnrealImGuiUnreal plug-in that integrates Dear ImGui framework into Unreal Engine 4/5.
A node-based visual tool for organizing thoughts and notes in a non-linear way.
Typed control surface for Unreal Engine that lets AI agents introspect assets, author Blueprints/AnimBPs, and edit levels — with reactive events and undoable writes.
Official implementation of Kimodo, a kinematic motion diffusion model for high-quality human(oid) motion generation.
Code of Strips as Tokens: Artist Mesh Generation with Native UV Segmentation. ACM Transactions on Graphics (SIGGRAPH 2026)
A rewrite of the old legacy software "depends.exe" in C# for Windows devs to troubleshoot dll load dependencies issues.
luban是一个强大、易用、优雅、稳定的游戏配置解决方案。luban is a powerful, easy-to-use, elegant and stable game configuration solution.
An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dynamic lights in games.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
🥢像老乡鸡🐔那样做饭。已添加2026年发布的《老乡鸡菜品溯源报告 2.0中新出现的菜品。主要部分于2024年完工,非老乡鸡官方仓库。文字来自《老乡鸡菜品溯源报告》,并做归纳、编辑与整理。CookLikeHOC.
Industry-standard navigation-mesh toolset for games
Modular node graph based noise generation library using SIMD, C++17 and templates
GitHub Action that copy files and artifacts via SSH.
Rendering Point Clouds with Compute Shaders
Ray tracing examples and tutorials using VK_KHR_ray_tracing
Open source c++ skeletal animation library and toolset
A collection of open source c/c++ libraries for gamedev
Chroma (developed by Ubisoft) is a one-stop solution for detecting color blindness-related issues in games. It replicates Protanopia, Deuteranopia, and Tritanopia filters over the game screen, help…
Stray Photons is a high performance game engine with a focus on immersive VR experiences. Featuring full-hand physics interaction, seamless asynchronous scene Loading, fully interactive global illu…
No fortress, purely open ground. OpenManus is Coming.
Final Stage 2.0, a simple path tracer
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce G…
continuous level of detail mesh library
Single-header dependency-free BVH construction and traversal library.
Sparse Voxel Octree Implementation - Upenn CIS-565 final project
CPU Sparse Voxel Octree Implementation