Skip to content

Tags: tge-was-taken/GFD-Studio

Tags

0.10.3

Toggle 0.10.3's commit message
Bump version

0.10.2

Toggle 0.10.2's commit message
Bump version

0.10.1

Toggle 0.10.1's commit message
Update material presets

0.10.0

Toggle 0.10.0's commit message

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature.
Metaphor (#77)

* Metaphor Refantazio WIP

* more parsing for metaphor models

* Display material parameter sets in view model, get external textures from TEX

* parse metaphor epl leaf

* working rendering metaphor character models

* Start fixing reading of vertex buffer & improve basic shader with basic lighting

* Additional loading fixes for field models & animations

* Update Metaphor shader & bind all vertex color elements to shaders

* start naming mat params, texture map 10, 100% of models read

* Start determining shader flags for materials, get animations loading, model importing from assimp

* pass metaphor mat params into shader program

* make anim targeting not crash, fix read/write errors for remaining p5r model files

* Edit character material preset to work by default, add more character presets, add user properties in root node

* reorder texcoord1 position in vertex

* Move texcoord1/2 after binormal (tangent)

* adjust texture replacement, toggleable option to save to external TEX file

* Add gitignore

* Fix crash when replacing a model results in 255 or more bones

* Sync property names with display names in the UI

* Match vertex & geometry flags when replacing models

* Unhardcode more defaults from model importer

* Fix FBX user property export & fix combining of meshes when using FBX exporter

* Additionally match vertex/geomety flags by geometry name when possible & make usage of mesh attachment name suffixes consistent

* Refactor vertex color handling

* Use first available source color channel if there's only one destination color channel & add color swizzle options

* Store material geometry/vertex flags in material instance & cleanup

* Start implementation of expanded options dialog

* Finish up new model conversion dialog

* Fix merging of nodes

* Bump versions

---------

Co-authored-by: Rirurin <rirurin@rirurin.com>

0.8.0

Toggle 0.8.0's commit message
Update versions

0.7.6

Toggle 0.7.6's commit message
Alpha blending instead of dithering in model viewer

Thank you DniweTamp, merry christmas 🎅
oh yeah and bump version to 0.7.6

0.7.5

Toggle 0.7.5's commit message
Bump version, remove unused dependency

0.7.4

Toggle 0.7.4's commit message

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
Merge pull request #64 from Pioziomgames/master

Add controls to the bitmap viewer

0.7.3

Toggle 0.7.3's commit message

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
Merge pull request #63 from Pioziomgames/master

Reworked camera controls

0.7.2

Toggle 0.7.2's commit message
Add vertex color support & fix BC6 HDR DDS in viewport

Changed by DniweTamp. I also removed a couple unused dependencies.