Tags: tge-was-taken/GFD-Studio
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Metaphor (#77) * Metaphor Refantazio WIP * more parsing for metaphor models * Display material parameter sets in view model, get external textures from TEX * parse metaphor epl leaf * working rendering metaphor character models * Start fixing reading of vertex buffer & improve basic shader with basic lighting * Additional loading fixes for field models & animations * Update Metaphor shader & bind all vertex color elements to shaders * start naming mat params, texture map 10, 100% of models read * Start determining shader flags for materials, get animations loading, model importing from assimp * pass metaphor mat params into shader program * make anim targeting not crash, fix read/write errors for remaining p5r model files * Edit character material preset to work by default, add more character presets, add user properties in root node * reorder texcoord1 position in vertex * Move texcoord1/2 after binormal (tangent) * adjust texture replacement, toggleable option to save to external TEX file * Add gitignore * Fix crash when replacing a model results in 255 or more bones * Sync property names with display names in the UI * Match vertex & geometry flags when replacing models * Unhardcode more defaults from model importer * Fix FBX user property export & fix combining of meshes when using FBX exporter * Additionally match vertex/geomety flags by geometry name when possible & make usage of mesh attachment name suffixes consistent * Refactor vertex color handling * Use first available source color channel if there's only one destination color channel & add color swizzle options * Store material geometry/vertex flags in material instance & cleanup * Start implementation of expanded options dialog * Finish up new model conversion dialog * Fix merging of nodes * Bump versions --------- Co-authored-by: Rirurin <rirurin@rirurin.com>
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