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Starred repositories
A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.
Basic Hair rendering shader using Kajia-Kay Model
High-performance asymmetric lossless compression. 40%+ faster decompression than LZ4 on ARM64 with better compression ratios. Optimized for Game Assets, Firmware & App Bundles.
Data-oriented C++20 game engine with a fiber-based job system and bindless Vulkan 1.3 renderer.
Texture Set Neural Compression Sample
[PG2025] PaMO: Parallel Mesh Optimization for Intersection-Free Low-Poly Modeling on the GPU
WebGPU implementation of Eric Lengyel's Slug algorithm for resolution-independent vector text rendering on the GPU
FSR 3.1 Upscaler integration for Unity built-in render pipeline, with support for DX11, Mac, Linux and consoles.
Colorizing text editor for Dear ImGui
Adobe's reference implementation of the OpenPBR BSDF
Quirrel - Gaijin Entertainment dynamic script language
The open-source voice synthesis studio
A free and open source instant messaging and VoIP platform built for friends, groups, and communities. Self-hosting and more activity in this repository is coming very soon! See the README.
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
Open-source and local-first Slack and Notion alternative that puts you in control of your data
A self-hosted print archive and management system for Bambu Lab 3D printers
The most powerful local music generation model that outperforms almost all commercial alternatives, supporting Mac, AMD, Intel, and CUDA devices.
An easy-to-use API to implement movement from the original Half-Life and Half-Life 2 into other games.
Bringing clang-tidy magic to Visual Studio C++ developers.
Smash The Mesh (STM) is a Godot add-on that allows you to break 3D meshes into multiple pieces and apply physics to each fragment. It includes features for saving the results to disk (cache) for qu…
friction2d / friction
Forked from MaurycyLiebner/enveFriction Graphics
Blender addon of Trenchbroom inspired level design tools including automated material application and UV management, camera and grid tools, and improved GLB export.