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Commits on Feb 14, 2026
hints: Rename SDL_HINT_OPENGL_FORCE_SRGB_CAPABLE.
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render: opengl and opengles2 renderers try to disable GL_FRAMEBUFFER_SRGB.
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video: Only set GL_FRAMEBUFFER_SRGB state if the hint requests it.
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Commits on Feb 13, 2026
Use 20 ms as the default audio buffer size on Android
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Added code to detect memory overwrites on Windows
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Fix testime to pass window coordinates to SDL_SetTextInputArea().
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Add support for new Steam Controller on Android (#15044)
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Removed unnecessary log message
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Use the correct report format for BLE Steam Controller reports
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Commits on Feb 12, 2026
Fixed Steam Controller BLE report size
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7b27056
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Make sure we report ID_TRITON_CONTROLLER_STATE_BLE on iOS
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Steam Controller report 0x45 is used for BLE mode
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Updated Steam Controller packet handling
slouken
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Fixed initializing the PowerA OPS v1 Wireless Controller
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Fixed initializing the PowerA Fusion Pro 4 on Steam Link hardware
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Commits on Feb 11, 2026
audio: Moved a variable into nested scope where it's actually used.
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Fixed HIDAPI hotplug detection in applications that don't initialize video
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Fixed HIDAPI hotplug detection when initializing gamepads off the main thread
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Added a note about SDL_HINT_AUTO_UPDATE_JOYSTICKS to the SDL_UpdateJoysticks() docs
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Sync SDL3 wiki -> header
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Added IMU support for GameSir controllers with optimized sampling rate and timestamp synchronization.
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fixed trigger axes formula: data * 257 - 32768 (same as PS4)
walle2016
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fixed Clamp -(-32768) to 32767 to avoid Sint16 overflow wrapping back to -32768
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SendGameSirModeSwitch code cleanup
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Remove GameSir-G7 Pro
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Sync SDL3 wiki -> header
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Commits on Feb 10, 2026
Eliminate contention between HIDAPI controller reads and writes
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wasapi: Patched to compile.
icculus
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Android: prevent SDLActivity and Main Thread to access mJoystick at the
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Sync SDL3 wiki -> header
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wasapi: stop infinite loop in audio thread when recording device is unplugged.
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emscripten: drag-and-drop fixes.
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Commits on Feb 9, 2026
Fix the 8BitDo Ultimate 2D Wireless Controller showing up multiple times
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video: GL_FRAMEBUFFER_SRGB is not core in any version of OpenGL ES.
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Fix warnings: extra semi - spurious (#15014)
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