Skip to content

tmhglnd/th.gl.texturefolder

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

9 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

th.gl.texturefolder

Warning

This package is deprecated. Please install the AV Toolbox through the Package Manager in Max8/9


About

This abstraction allows you to load an entire folder of images into named jit.gl.texture objects. The objects are created in an array via javascript. You can retrieve a specific texture with the message outputtexture $1, but you can also use the textures in other places of your code by using the texture names tex0, tex1, tex2 etc.

Install

Download zip

1. download zip
2. unzip and place in Max Searchpath (eg. MacOS ~/Documents/Max 8/Library)
3. restart Max8

Git clone

1. $ cd ~/Documents/Max\ 8/Library
2. $ git clone https://github.com/tmhglnd/th.gl.texturefolder.git
3. restart Max8
4. Create a new object with "n" and type th.gl.texturefolder. Alt + Right-click to open the helpfile.
5. Read the helpfile for a detailed description.

License

The MIT License

About

This abstraction allows you to load an entire folder into named textures

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors