Highlights
- Pro
Stars
A server-authoritative replication crate for Bevy.
Low-friction experiments for the bevy_editor
A collection of ready-to-use components based on Material-UI
Unity C# reference source code.
Radiance cascade global illumination implementation in Bevy.
Motion matching enables characters to smoothly transition between animations by finding the best matching pose and trajectory from an extensive database, without the need to create state machines.
Mesh optimization library that makes meshes smaller and faster to render
😎 Awesome photogrammetry projects
A high-performance, caching Git LFS server with an AWS S3 and local storage back-end.
Easily switch between windows of the same app with Alt+` (Backtick), also switch between apps with Alt+Tab.
ECS-driven 2D and 3D physics engine for the Bevy game engine.
A native Rust UI library with fine-grained reactivity
General purpose 2D lighting for the Bevy game engine.
Normal & height maps generation from single pictures
[WIP] Layer Diffusion for WebUI (via Forge)
Real-time wgsl visualisation tooling for educating oneself in the art of shader programming
⏩ Source-controlled AI checks, enforceable in CI. Powered by the open-source Continue CLI
A nine slice/patch plugin for bevy ui nodes as single component using a fragment shader.
Experiment with computing 2D shading, lighting and shadows with Bevy Engine
An integration to render vector graphics with Vello in the Bevy game engine.
Insomnium is a fast local API testing tool that is privacy-focused and 100% local. For testing GraphQL, REST, WebSockets and gRPC. This is a fork of Kong/insomnia
The source code of the Medieval Fantasy City Generator
Blazingly fast retained layout engine for Bevy ECS.
Server/Client network library for multiplayer games with authentication and connection management made with Rust
Stable Diffusion built-in to Blender
A 3D reference project and tech demo for the Bevy Engine