A functional replica of the Bash shell developed in C. Focuses on system calls, file descriptors, and robust error handling.
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Updated
Jul 22, 2025 - C
A functional replica of the Bash shell developed in C. Focuses on system calls, file descriptors, and robust error handling.
Recreation of the Doom and Wolfenstein games, using raycasting.
ft_printf (42 Berlin)
A Rank one project we had to code in 42Berlin. Feel free to get some inspiration and allways remember, best praxis is code it yourself :)
Get Next Line (42 Berlin)
3D ray tracing engine built from scratch in C. Geometric primitives, lighting, shadows and real-time camera controls
A custom 3D raycasting engine built in C. Implements ray-plane intersection logic and texture mapping inspired by the Wolfenstein 3D engine
Cub3D is a 3D raycasting engine project from the 42 curriculum, inspired by early 3D games like Wolfenstein 3D. It focuses on simulating 3D environments using 2D raycasting techniques, exploring graphics programming concepts such as raycasting, textures, and user input handling.
Sorting numbers on a stack, with a limited set of instructions, and the smallest number of moves, using insertion sort.
My implementation of redirects and pipes of the UNIX shell
This project is about sorting data on a stack, with a limited set of instructions, using the lowest possible number of actions
Inspired by the linked list part of the 42libft project, I decided to write my own list library :)
42cursus journey from 42Berlin of 42school
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