Probabilistic Hierarchical forecasting 👑 with statistical and econometric methods.
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Updated
Jun 8, 2026 - Python
Probabilistic Hierarchical forecasting 👑 with statistical and econometric methods.
Developed with pygame: implements core game loop, collision detection, and sprite management. Uses procedural generation: endlessly generated maps for scalable and replayable gameplay.
Programming Language Translation FER labs
A 2D pixel RPG fighting game where you battle waves of shadowy enemies in an ancient arena. Choose your class, upgrade your stats, and master light, heavy, block, and dodge mechanics to survive. Fight, level up, and conquer this arena
The project is an official implement of our ECCV2018 paper "Simple Baselines for Human Pose Estimation and Tracking(https://arxiv.org/abs/1804.06208)"
pygame topdown with map generation
This code creates a simple simulation game where entities such as plants, prey, and predators interact in a graphical environment. The game involves basic elements of life simulation: creatures (prey and predators) and plants, all within a bounded screen area.
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