Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.
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Updated
Apr 27, 2026 - C#
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.
A modular node-programming language, program creator, animation system, toolkit, router, and debugger made for VRChat
The ultimate companion, whether you're on desktop or in VR, we've got you covered with our handy integrations in a compact and modern UI
Cross-platform VRCFaceTracking made with Avalonia
A functional 3d printer for VRChat worlds
Create new expressions for your VRC avatar without doing all the tedious work! Skip the balancing act of handling parameters, layers, transitions, conditions, etc, and just make cool stuff!
The OSC library for VRChat (.NET Standard)
An avatar unlocking tool
VRChat PhysBone to Dynamic Bone restoration tool
(This is NOT the source code for the VRChat game on Quest.) Quest 2 (and Quest 1, Quest Pro and newer) OSC and ADB powered battery information sender, now with OpenRGB support
Unity3D GUI plugin to provides mesh optimization function by using UnityMeshSimplifier
This take the audio from your default audio output device and sends OSC parameters for direction and amplitude.
Converts youtube playlists to protv playlists
Add a description, image, and links to the vrc topic page so that developers can more easily learn about it.
To associate your repository with the vrc topic, visit your repo's landing page and select "manage topics."