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Attention-Driven Scenography (ADS) is a Unity plugin formalising the design framework from my PhD thesis. It allows tracking of Current and Cumulative Attention to drive dynamic and long-term changes in environmental storytelling in games and other game engine-based experiences.
Tracking students eye data during a lecture, or lectures, and streaming that data to a specific teacher interface(s)--GSU Software Engineering Fall 2018
Unity plugin using on-screen object position as proxy for player attention. Objects are assigned a "tendency" which, together with attention measurements, enables custom loading of prefabs to adapt narrative environments over time.