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本项目为一个简单的光线追踪渲染器,参考《Ray Tracing in One Weekend》的C++代码,用Rust实现。仅一个main.rs文件。实现了基本的漫反射、金属、玻璃材质。 This project is a simple ray tracing renderer, referring to the C++ code of Ray Tracing in One Weekend, Implement using Rust. Only one main.rs file. Lambert, metal and glass materials have been implemented.

  • Updated Apr 5, 2024
  • Rust

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