ADDA - light scattering simulator based on the discrete dipole approximation
-
Updated
Sep 8, 2025 - C
ADDA - light scattering simulator based on the discrete dipole approximation
🎮 3D game using raycasting DDA algorithm 👾
This repository consists of Programs that are essential for beginners in Computer Graphics. All the programs are beginner-friendly and easy to interpret, as comments have been added for the same.
Creating a orthographic projection from 2D input
Cub3D: 3D game engine built from scratch in C using raycasting, inspired by the classic Wolfenstein 3D. Features real-time rendering, texture mapping, and collision detection. A 42 / 1337 School project.
The goal of cub3d is to make something using raycasting (like Wolfenstein 3D).
A simple demo for a raycasting renderer using digital differential analysis
All Computer Graphics Experiments Implemented using C Programming Language. Download and save the code in BIN folder of Turbo C and you are good to go.
A simple demonstration of a digital differential analysis raycasting algorithm.
An introduction to raycasting by recreating a basic version of 1992s' Wolfenstein 3D in c.
Add a description, image, and links to the dda topic page so that developers can more easily learn about it.
To associate your repository with the dda topic, visit your repo's landing page and select "manage topics."