A framework for building debugging tools built on Unity UI Toolkit.
-
Updated
Aug 17, 2024 - C#
A framework for building debugging tools built on Unity UI Toolkit.
Graphical Debugging extension for Visual Studio
Visual Studio extension for enhanced C/C++, C# debugging. Dump blocks of data, load data in memory and more.
DILE (Dotnet IL Editor) is a decompiler and an IL debugger.
An on-screen logging and graphing utility for Godot.
An interactive story editor with conversation editing, simulation debugging and data management features.
This Program is C Sharp Master Personal Computer (CSMPC) Project.(C#上位机)
AI-powered Windows crash dump analysis platform that provides structured access to Microsoft debugging tools through the Model Context Protocol, making complex crash investigation accessible to AI systems
In realtime converts async C# code in one folder to synchronous code in another folder for easier and faster debugging purposes. You can also write your code in synchronous format and it will be automatically converted to async code in the background.
🔧 Performance Optimization Project - Simulated real-world scenario where a Desktop VR application must be optimized for release
One-line GitHub repo description: In-game bug reporting for Unity with video capture, log collection, and zero-config BetaHub integration.
The Witcher: Enhanced Edition Developer Console Activator
An enhanced .NET data collector for Cheat Engine, supporting .NET Framework 4.5+ and .NET Core 3+ / .NET 5+, offering additional features and improved memory analysis.
LoC-Visual-Coherence-Engine
A rule-based game-logic coherence checker for Unity and Unreal.
Add a description, image, and links to the debugging-tools topic page so that developers can more easily learn about it.
To associate your repository with the debugging-tools topic, visit your repo's landing page and select "manage topics."