Visualisation of MCTS in Unity with C# for different games, being created for my third year university project at the University of York
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Updated
Jun 12, 2018 - C#
Visualisation of MCTS in Unity with C# for different games, being created for my third year university project at the University of York
This project acts as a proof of concept of the utility of facial expressions of emotion as a modality. Its intention is to explore the entire process of creating useful applications based on this modality to uncover challenges and determine their viability.
My third year dissertation at the University of Nottingham, focusing upon optimising bus timetables using a data-driven approach of historical bus timetable open data. The search optimisation algorithm was implemented using Tabu-Search coupled with Squeaky Wheel Optimisation for a more targeted approach to the search space. Please see my website…
A web application that can generate and solve Sudokus of varying size and difficulty.
General Related aka Academic Research report work-study and thesis proposal.
🥣 This is an API for a recipe-sharing social media platform. It's part of my group project dissertation for my Bachelor's degree.
Real Time Dynamic Destruction - Utilizing the OpenFracture library
VR gesture interaction Dissertation project enhancing communication with in-game characters
This is an early version of MidiMeld, a MIDI Translator developed in C#, made for my BSc Software Engineering dissertation.
Fan game inspired by Patch Quest — check them out on Steam! 🍃
Dissertation for my master's degree. Adapting a MAPE-K loop to a distributed system architecture.
An ECS game engine built on top of MonoGame - using data oriented design to optimise CPU caching and performance - for CS undergrad dissertation
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