Complete source for my experimental voxel engine
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Updated
Oct 9, 2017 - C++
Complete source for my experimental voxel engine
Real-time meshing the contours of 3D scalar fields with the dual contouring algorithm in plain C++ and OpenGL/CUDA. Along with seam handling and growable octrees.
experimental 3D voxel engine, uses different derivatives of dual contouring algorithm
Tao Ju's original C++ implementation, with CMake (compiles on Linux)
Implementation of Discrete k-d Tree Hierarchy for Isosurface Extraction
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