A modular holdem poker simulation engine, FSM-driven, with pluggable bot strategies, and UI-agnostic architecture.
-
Updated
Nov 13, 2025 - C++
A finite-state machine (FSM), finite-state automaton (FSA), or simply state machine is a mathematical model of computation and an abstract machine that can be in exactly one of a finite number of states at any given time.
The FSM can change from one state to another in response to some inputs; the change from one state to another is called a transition.
An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition.
In computer science, FSM are widely used in modeling of application behavior (control theory), design of hardware digital systems, software engineering, compilers, network protocols, and computational linguistics.
A modular holdem poker simulation engine, FSM-driven, with pluggable bot strategies, and UI-agnostic architecture.
High-Performance Hierarchical Finite State Machine Framework
Algorithms, kata solutions, yandex contest tasks solutions, self-writed libraries on C with valgrind checks on possible memory leaks, other programs
A simple and easy C++ Finite State Machine (FSM) container, with full manual
Static library of whatever are seen required in general purpose but not directly supported from Modern C++. Or whatever reusable originated from my side projects.
High-Performance Flat Finite State Machine Framework
QP/C++ Real-Time Event Framework/RTOS implements event-driven Active Object (Actor) model combined with Hierarchical State Machines. Specifically designed for embedded systems (e.g., ARM Cortex-M MCUs).
Ultra-lightweight, event-driven C++11 finite state machine library for IoT, embedded, and automation projects.
Arduino/ESP library to simplify setting up and running a state machine.
Metamodel, visualization, simulation, and code generation for Hierarchical Finite State Machines (HFSMs) following the UML State Machine spec.
🤖 Arduino FSM-based obstacle avoidance rover — includes smart recovery (v3) and Bluetooth + buzzer hybrid control (v4).
QP/C++ real-time event framework/RTOS for Arduino (ARM Cortex-M)
FSML is a formal language to describe Finite State Machines (FSMs) in a simple and effective manner. FSML has been thought for programmers by programmers.
A finite state machine framework implemented in C++.The state and state transition conditions can be configured through the configuration file, and custom state machine processing callbacks are supported.