C++ examples for the Vulkan graphics API
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Updated
Apr 18, 2026 - GLSL
C++ examples for the Vulkan graphics API
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
Learn computer graphics by writing GPU shaders!
本项目为 windows 下 mpv 播放器的配置文件 (This project is the configuration file of mpv player on Windows)
A library of fragment shaders you can use in any SpriteKit project.
Personal mpv config files aiming to get the best quality and viewing experience
Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.
🎥 High-quality configuration for mpv media player
A collection of GLSL noise functions for use with WebGL with an easy to use API.
A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify.
🌊 The code for my volume rendering implementation in Three.js and GLSL.
A set of color conversion shaders.
A Minecraft shader pack that enhances your experience with the help of good-looking visuals and light simulations.
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