3D C/C++ Game Engine - Created By Brady Jessup
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Updated
Apr 29, 2025 - C++
3D C/C++ Game Engine - Created By Brady Jessup
An experimental game engine.
OpenGL Renderer w/ FrameGraph
Game Engine for macOS
a software-renderer with pbr shading
Sponza renderer is based on FlyCube
SIMD optimized C++ mathematics library. (vector, matrix, quaternion, ray, triangle, sphere, AABB, etc.)
Physically Based Renderer Written with Vulkan
C++ and DirectX 12 Graphics Engine for real-time rendering experiments and advanced graphics techniques
This project is a physically-based rendering (PBR) renderer implemented using Vulkan.
A Standalone Environment Map Prefiltering Program for IBL(Image Based Lighting) of gltf spec.
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