Basis Universal GPU Texture Codec
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Updated
May 9, 2026 - C++
Basis Universal GPU Texture Codec
The Daemon crunch is an advanced DXTc texture compression and transcoding library and tool, upgraded with Unity improvements, added features, extended system and hardware support, and deeply tested.
A automatic mip-disabling tool for bfres files in Zelda: Breath of the Wild.
Test scene for mipmap settings in Godot 4
explore mipmap and anisotropic filtering options in webgl2
A simple example showing how to manually render into individual mip slices in Unity
This project was created on Modern OpenGL . It simulates randomly falling particles (here leafs) . Simulation is free from any repetitive patterns
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